Looping some elements but not others
I'm animating a character walking and talking. A 24-fr loopOut() walk cycle is nailed down, but the character needs to act (torso rotation, head transforms, rubberhose arms moving, lipsync) along with dialogue. How do I keep parts of them (legs, hips, body) looping while other parts of them break out of the cycle (and, ideally, enter back into the loop) at various points?
A couple of possible ways I've figured out:
Make a duplicate torso parented to the hips which I turn on when needed. This will create a heftier rig (it involves rubberhose limbs).
"Baking" the keys of the loop for the rest of the timeline. Is this possible? I worry about creating a forest of new keys for each element's transforms, making corrections to my work very hard to do.
Any help would be much appreciated.
