Making a 3D Extruded object rotate from its center
- April 17, 2021
- 3 replies
- 3672 views
I'm working on a project and need this 3D logo rotating 360 degrees in perpetuity. This logo was imported from Illustrator as a 2D object then converted to 3D and extruded. To make this rotate, I am using a basic keyframe command for 360 rotation on the object's Y-axis.
This succeeds in making the object rotate 360 degrees, but not from its center. It instead rotates with the anchor in the back portion of the logo. It's as if one side is the anchor and the other side is moving clockwise around that, but the object itself isn't rotating from its center as I need it to.
As I thought about this while I was at work, I now suspect this is because the thickness of this object is coming from its extrusion depth, and the anchor point of the Y-axis is remaining in the location of its 2D form, instead of being in the center of the 3D extrusion (not sure that I'm right about that).
In any case, every tutorial I've looked at for this really simple effect uses virtually the same method, but I can't figure out how to circumvent this little issue and it's driving me nuts. Am I missing something or is this a system limitation? I've used Cinema4D for this effect in the past (with a literally identical method) and didn't run into this issue, which is why I'm so confused.
Anyway, I attached some files for a visual. Thanks in advance.

