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Rick GerardCorrect answer
Community Expert
August 20, 2026

You can approximate something like that by using a particle system to break apart an image, Pre-Compose It, and time-reverse it. This will build a shape from the distributed particles.

In order to build a shape from particles and then morph them into another shape, you need a 3D app or AI. 

2 replies

ShiveringCactus
Community Expert
Community Expert
August 21, 2026

I wondered if this would be possible with CC Ball Action to generate the particles and the classic Simple Choker morph.

Granted, it needs some refinement in the timing, but I think it shows what’s possible:

 

For my quick example, I have two shape layers and fade one out as the other fades in.  Then an adjustment layer has a gaussian blur keyframed to get really blurry at the midpoint and then a Simple Choker to increase the edges of the shape.

This is nested in another comp, where CC Ball Action’s scatter breaks the precomp into particles.

 

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Rick GerardCommunity ExpertCorrect answer
Community Expert
August 20, 2026

You can approximate something like that by using a particle system to break apart an image, Pre-Compose It, and time-reverse it. This will build a shape from the distributed particles.

In order to build a shape from particles and then morph them into another shape, you need a 3D app or AI. 

Translate