Nulls, Solids, and Adjustment layers... why do they exist?
So this is just a random thing that's bugged me for a while and I assume there's probably something I don't know that I should...
I generally try to avoid using Nulls, Solids, and Adjustment layers in favor of doing the same job with shape layers instead. As far as I can tell, shape layers can do everything these layers can do and more, plus they don't clutter up my bins with unnecessary assets. So I’m wondering why they need to exist at all? And if there’s any difference between the 3? An adjustment layer seems to just be a solid with the adjustment layer toggle on. And a null seems to just be a smaller solid with 0% opacity. I can see how this might save time instead of creating a solid and then making those small changes to get the same result, but why not just make them all from shape layers instead?
The odd time I do use nulls is generally when I'm using the generate nulls from paths script, which in a recent project generated 60 nulls. of which I replaced nulls 2-60 with null 1 and deleted the rest to keep my project tidy since there seems to be no need for individual nulls when you can just use the same one for everything.
Is there some useful property that sets these layers apart from shape layers? And a reason generating multiple nulls is necessary instead of just 1?
This is just a curiosity to me really but if anyone has an answer I’d love to hear it!?
