Offset Audio in .mogrt (works fine in Ae, doesn't update in Pr)
Hello community,
I have created some .mogrt templates (title animations). To trigger the disolving animation, I created an Slider and linked it to the Essential Properties, so the disolve would start after an certain amount of seconds, the user could control. I have an "swoosh" audio and tried to link it by precomping and have the timeremap linked to the slider (simple valueAtTime expression). Works perfect in Ae, but doesn't update in Premiere. Anyone else struggled with offsetting audio in .mogrts?
Cheers,
Tobi
