Skip to main content
Known Participant
May 22, 2019
Question

Particle/object filling shape

  • May 22, 2019
  • 3 replies
  • 1826 views

Does anyone know If this is possible with trapcode particular. I know I can set walls and floors but i'm restricted to using solids so I'm not too sure how to fill a figure 8 with multiple curved walls? If someone can explain how the video in this link was created I would really appreciate it!

https://www.underconsideration.com/brandnew/archives/marble_data_suicide.mp4

This topic has been closed for replies.

3 replies

Mo Moolla
Legend
May 23, 2019

Best to use C4D or Newton on this.

Community Expert
May 23, 2019

I'd make it in Cinema 4D.

Byron.
Known Participant
May 23, 2019

I thought that might be the case, I was hoping there was a way to utilise particular some how so I can do it within AE directly. I'm incredibly unfamiliar with Cinema 4D.

Thanks for the reply

Mylenium
Legend
May 23, 2019

Clearly the animation was created using a 2D physics plug-in like Newton, not a particle system. Otherwise this would require a completely different approach with actual 3D geometry and inter-particle collisions, but that's another story entirely...

Mylenium

Known Participant
May 23, 2019

Sorry, bad example. I should have mentioned same idea but in 3D. So is newton just for 2D? if I wanted to create something similar to this in 3D is this possible within AE?

Mylenium
Legend
May 23, 2019

So is newton just for 2D?

Yes. Just 2D.

if I wanted to create something similar to this in 3D is this possible within AE?

Yes and no. You could give the Stardust plug-in a try, but even so, you still need to create the collision geometry somehow to import it into the plug-in, so you might just as well do it in a full 3D program. Not going to be a cakewalk, though. Such stuff is finicky and requires lots of tweaking.

Mylenium