Particle Payground slows to a snails pace and cooks my PC
Hi
I am squeezing the last life I can out of AE CS6, and still produce a lot of work with it.
However, I am trying to use Particle Playground to add smoke to a chimney in a composition. The effect looks great with a bit of fast blur. As soon as I begin rendering the comp, it flies and renders pretty much in real time for the first 15 seconds then starts to slow down and withing aanother 10 seconds or so it is rendering at about 1 frame every 10 seconds and slows even further until it's barely moving, cooking my CPU all the while (keeping my studio nice and warm).
I have a fairly rcent Asus motherboard wih an i9 and 64GB or ram and a tons of disk space on Win 10 Pro, so I doubt it's a system issue
When the comp is rendering, I can see in Task Manager my memory slowley filling up.
I've tried reducing the particles to just 30, with the same result. Do the particles never die as they do in CC Particle World? I can't see a longevity setting or similar.
Am I missing something, or am I flogging this CS6 dead horse?
Many thanks. Mr M.
