Particle Playground set color based on pre comp
the goal : Explode an image into custom shaped particles.
Current method - Particle playground, using layer map for the custom particle shape, using the grid to duplicate that particle. grid is 10x10 in the first frame and 0x0 afterwords.
Problem : I can't find a way to have those particles take the color of the image I want to explode. I can only them essentially mask the image, but then then particles are just changing colours based on their position over the image. I want them to keep the color of the image while they explode.
It seems I can't use layer exploder with Layer map.
