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Charlotte123123
Participant
March 21, 2026
Question

Particle Playground set color based on pre comp

  • March 21, 2026
  • 1 reply
  • 20 views

the goal : Explode an image into custom shaped particles.

 

Current method - Particle playground, using layer map for the custom particle shape, using the grid to duplicate that particle. grid is 10x10 in the first frame and 0x0 afterwords.

 

Problem : I can't find a way to have those particles take the color of the image I want to explode. I can only them essentially mask the image, but then then particles are just changing colours based on their position over the image. I want them to keep the color of the image while they explode.

 

It seems I can't use layer exploder with Layer map.

    1 reply

    nishu_kush
    Legend
    March 24, 2026

    Hi there,


    Thanks for reaching out. Not sure if it'll help but you can try using the Shatter effects. It does what you're looking for, with the limitation that you can not use custom shapes but there's a lot to do. Here's a tutorial that explains the effect: https://adobe.ly/3NUG6IK

    Let me know how it goes.


    ^Nishu