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Participant
May 30, 2021
Question

Possible to create vector art that isn’t flat?

  • May 30, 2021
  • 2 replies
  • 349 views

I'd like to create rigged 2D characters via AE but also be able to print them on things later, like shirts or boxes. But whenever I see examples of rigged characters, they (/their individual elements) are made in Illustrator using flat vector shapes -- e.g, the style of Kurzgesagt YouTube videos. But is it possible to do this with a more traditional style of art? With detailed ink or watercolor brushes for example. I understand that vector art makes it infinitely scaleable, but is that strictly necessary? Or can you just make the original elements on a high enough DPI/PPI canvas originally to nullify the issue? I'm not looking to create blankets or anything. At most I'd want the characters to be able to appear on a T-shirt or something down the line. But the impression I'm getting is you'd have to essentially recreate them for either art or animation purposes in entirely new formats -- and the AE rigging process is prohibitive of non-vector formats. Am I understanding this correctly?

In the videos, the characters would be overlaid filmed content, like in "Space Jam" or "Who Framed Roger Rabbit," but still a much simpler and smaller scale. Think characters that walk across the desk of somebody giving a presentation or who are cut away to documentary style to illustrate what's being discussed. I'm hoping to use character rigging because these are supporting animations, not the core content, and they're doing simple things overall. Traditional animation via onion skinning/frame-by-frame drawing would be time consuming and disproportionately so given that these are not the main focus of the video.

 

TLDR: I'd like to create characters in the more traditional art styles and use their print image on physical products later. But I'd also like to be able to rig them for in-video use as well and it seems to me that AE character rigging requires flat vector art to function?

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2 replies

Mylenium
Legend
May 31, 2021

Typically one creates "just art". Since there is no rational way to cover all bases, you simply create your artwork in a way that looks right and worry about deriving specific versions for different use cases later. If you want to produce stuff for printing you may have to put up with ink separations and re-tweak colors, anyway, just like for AE work you may need to re-create specific effects on a layer-by-layer basis. Of course you can always plan ahead and try to simplify your workflow by keeping different uses in mind, but ultimately you'll always have to do some extra work.

 

Mylenium

Community Expert
May 31, 2021

Attaching artwork of any kind to moving surfaces with any compositing software requires some kind of tracking. To attach graphics from AI or Photoshop, or even movies to surfaces like shirts I suggest you take a look at Lockdown from AE Scripts.

 

If you want to do something like Roger Rabbit you need to carefully plan the shoot so that elements and actors in the scene can be easily separated from the backgorund. This is going to require motion trackikng for any camera movement and Rotocscope, Rotobrush, or Procedural matte (keying). A good place to learn about Rotoscope and tracking for that kind of work is at Borris Effects. Check out their Mocha Escentials free course. That will get you started. 

 

None of this is easy, and it can be nearly impossible if you don't have a solid understanging or the UI and standard workflows.