Posterize Time and Blend Modes not working on pre comp
I want to pull my hair out. I have a pre-comp with 2D assets with a variety of blendmodes. Their transform values are being animated. I want these layers to move at a lower framerate (15 fps). The master / top level comp is at 30 fps. Posterize time does not affect their transform, so I've precomposed them. Blending modes break when pre-composed, so I enable collapse transformations. I apply posterize time to the child comp, and it breaks a bunch of the blends again, in a different way. So I turn on 3D as well, and now the blends work, but posterize time does not. I try to force the comp to have 15fps with "preserve framerate" enabled, and it works while inside the comp, but then I return to any parent and... nope. Still plays back at 30fps.
No matter what I try, it seems you cannot have posterize time/adjusted frame rates, 2D assets, and blend modes play nice together. What am I missing here? What can I try?
Thank you for any help.
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AMD Ryzen Threadripper 3960X 24-Core Processor
NVIDIA GeForce RTX 3080 Ti
Windows 10
64 GB RAM
