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Participant
October 10, 2021
Answered

Posterize Time, Can't manage to sync with the original footage

  • October 10, 2021
  • 1 reply
  • 397 views

I have a 10 fps animation with a frame duplicate between each as shown in the picture below (Krita)
https://cdn.discordapp.com/attachments/549972289903656973/896853846972842014/unknown.png

I have it interpretted as 20 fps inside Adobe AE, so it should basically actually be 10fps with double the speed of the original version. I have other parts of animation to go along with it finely so I need to use Posterize Time for the rest of the work. But when I test the posterize time with "10fps" on one of the parts of the animation (white outlines) and keep the other one without it (inner part), at the time from 0:00:01:01 to 0:00:01:05, it keeps the duplicate frame going on for once more and right after that it turns back to normal. After that point of time, I don't see it happening in the rest of the project (unless it's far in the timeline, render time is slow so I can't easily preview it). Am I doing some wrong math here? need some assistance...
https://gyazo.com/ac7030f0d929c928b09da846d9d00420

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Correct answer yavuzs10521775

So apparently when I do time remapping for the animation and add the property to loop, it makes it so the last key frame of the time remapping which is at 0:00:01:00 not start with the first keyframe at the last point of the loop so it keeps the last frame at the end point instead of starting with the first frame. Which means I have to add a keyframe at 0:00:00:59 and add 0:00:00:00 keyframe to 0:00:01:00 which makes it loop properly.

1 reply

yavuzs10521775AuthorCorrect answer
Participant
October 10, 2021

So apparently when I do time remapping for the animation and add the property to loop, it makes it so the last key frame of the time remapping which is at 0:00:01:00 not start with the first keyframe at the last point of the loop so it keeps the last frame at the end point instead of starting with the first frame. Which means I have to add a keyframe at 0:00:00:59 and add 0:00:00:00 keyframe to 0:00:01:00 which makes it loop properly.