Question About Workflow Speed
Okay, so, I've been working to punch out this table from the background of the clip it's in using rotobrush and masks. That's done. Now, I need to 3D track text onto the top of the table, mess with the color grading of the table itself, and then 3D track ink-spot text reveal using stock footage of ink drops. Most of the hard work is done and now I'm just getting things to taste, adding the ink splotch clips, and grading to taste. Problem is, I'm at the point where I'm needing to play my composition to see how everything flows and playback has fallen down to around .5fps.
My instinct is to create proxies to address this, but I think that's going to create some problems.
1) My clip is only 400MB, so I think it's all the rotobrushing, keying, mask-tracking (which I have frozen), 3D object tracking, and color adjusting that is causing the slowdown. So, I'm not sure how much creating a proxy will help in the first place.
2) I'm worried about how proxy creation will impact all the 3D track points I've already created with the 3D Tracker Camera - both in terms of track points already used by objects AND being able to access and assign track points to objects I have not yet created.
I also thought about trying to do an export of the rotobrushing and track masks applied to the footage so I could at least lock those down and stop having to rander them on playback, but then I would lose all my 3D track work, right?
Not sure what to do to speed up this workflow.