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Known Participant
April 14, 2019
Question

Rendering does not match the workspace

  • April 14, 2019
  • 6 replies
  • 4826 views

I have a composition of a scene, within this, a composition of a character, within this a composition for mouth shapes which are animated using time remapping

the mouth shape comp has a one frame layer for each mouth shape.

all comps are set to 25fps

In the workspace, everything is how i expect it

When i render, its a completely different set of mouth shapes, ie, the workspace is showing a concerned mouth shape, but when i render it is a smile

I managed to isolate the issue down to the following mysterious glitch. if i view in the workspace at quarter resolution it is correct, but when i view at half or full resolution, the mouth shapes are wrong

i have deleted all temp files, all cache files, i have uninstalled and reinstalled the latest versions

but i am really stuck.

    This topic has been closed for replies.

    6 replies

    jeva72
    Known Participant
    October 9, 2019

    we gave up and started using a script that switches layers on/of (transparency) depending on a slider. it's more work but at least it works all the time. 

     

     

    jeva
    dj.summitt
    Inspiring
    April 17, 2019

    So you want the concerned mouth on 17 18 and 19? I am having happy face on all 3 regardless of resolution.

    EDIT: Ignore. I reread, checking now.

    dj.summitt
    Inspiring
    April 17, 2019

    OK, I rechecked. I am not able to replicate your problem. Just a thought, you do have Joysticks n Sliders, correct? I use it occasionally but I don't know what would happen if it was opened on a computer that didn't have it. 

    Jose Panadero
    Community Expert
    Community Expert
    April 15, 2019

    Try to deactivate GPU acceleration under File > Project Settings > Video Rendering and Effects. Choose Mercury Software Only to check if this could be the problem.

    Martin_Ritter
    Legend
    April 15, 2019

    Can you upload the project file (with assets, at least the character and mouths) - so we can test it on a second computer?

    Another idea to check: does this happen, if you don't use no-interpolated keyframes, but normal one (put them 1f to each other to switch between mouths)?

    *Martin

    adzatpewAuthor
    Known Participant
    April 16, 2019
    OussK
    Community Expert
    Community Expert
    April 15, 2019

    try to post some screenshot or better record your screen so we can see what happen exactly

    adzatpewAuthor
    Known Participant
    April 15, 2019

    adzatpewAuthor
    Known Participant
    April 15, 2019

    as you can see, the only thing i am changing is the resolution, but getting completely different frames

    Jose Panadero
    Community Expert
    Community Expert
    April 15, 2019

    As I understand, you are using precomps for your mouths animations, right? Maybe, the mouths comps are not in a 25fps flavour but your are using 25rfps for your master comp. Try to enter into your Composition Settings under the Composition Menu. Then in the advanced tab you have an option to retain your original precomps Frame Rate. Check attached image.

    adzatpewAuthor
    Known Participant
    April 15, 2019

    everything is set to 25fps

    the issue is switching from quarter resolution to full resolution the artwork changes to a different frame

    Martin_Ritter
    Legend
    April 15, 2019

    Is there motion blur enabled somewhere? If so - switch it off.

    Martin_Ritter
    Legend
    April 14, 2019

    This sounds very trivial, but did you restart the computer?

    How do you control which mouth is visible? Show us the time remap expression, please.

    *Martin

    adzatpewAuthor
    Known Participant
    April 14, 2019

    hi there, yes of course i did a restart

    i did a restart after every thing i tried just to be sure

    each mouth shape is its own layer inside the mouths comp. each mouth shape lasts for a single frame. so for example, sad would be layer 1, at frame 0. smile would be layer 2, frame 1, etc

    then this comp is added to the character comp, and linked to the head. i right click an enable time remapping on the mouths comp layer. i switch all the key frames to HOLD, so theres no interpolation happening

    but the mystery for me is why it displays correctly at quarter resolution, but is incorrect at half or full

    Martin_Ritter
    Legend
    April 14, 2019

    Indeed, this is strange!

    What is your OS version and AE version.

    Does the same thing happen, if every mouth layer is 2f long, or longer?