Rotating around axis in world axis mode is not functioning properly
I dont get it. Im completely lost. I'm trying to create a simple zoom in on a 3d basketball court I created. I want the camera to aim down as it drops in from up above and rotates on its way down then smoothly transitions up to a normal horizontal view. I set up an orbit camera rig. I have not touched any of the position or rotation attributes on the camera it self. Everything centered, including the null anchor point. I make the camera zoom by moving the null object from -80,000 (I dont understand why the lower the number the higher I move in Y space, if that's not correct please let me know) to 540. I rotate the null on the X axis to 90 degrees to start my animation. I have it set to World Axis Mode. When I go to animate the Y axis, the null ends up rotating on the Z axis. I dont get it. I'm very close to giving up on using the camera rig all together. I though it would be easier but everything is out of wack. Please help! Id use pictures but it's not gonna help.