Set a Motorcycle Tire on Fire and Create a Fire Trail
Hi folks,
A week ago I posted a thread seeking help for a music video project. I’ve dealt with the problem I had, but now I’m facing other challenges that I can’t seem to find the best way to execute.
The scene I’m sharing below for download is the closing one of the video and my idea is to lit the back tire on fire that would also leave a fire trail after it, as my motorcycle rides on, very similar to Ghost Rider when he rides a motorcycle.
1 – Regarding setting the tire on fire - I tried camera tracking and creating a null and a solid which I masked to the tire shape and place the fire asset in its place, but it didn’t work. I also tracked the motion of the tire/motorcycle with Mocha (unfortunately, I’m with Mocha 2020 and don’t have the Power Mesh option), exported the tracked data to a Null and assigned a pre-comped layer with the fire assets, but didn’t work. I also tried to simply motion tracking straight through AE and tying the fire assets to it through a null, but the motion is jittery and not in place. - Here are my attempts justto get the idea:
What would be the most correct approach to achieve this? Should I use one of the mentioned methods, only in another way that is correct or could I try do to it with Trapcode Particular somehow?
2 – Leaving the fire trail after the back tire - Speaking of Trapcode Particular, I though I’d be able to achieve this with it, but again, it seems I just can’t do the right settings. I created a Light and a solid for the particular, then used the pen tool to create the trajectory of the fire trail and used the same position path for both layers and set the Light as Emitter which I selected from the Particular options as the motion source. I selected a fire asset as custom particle and I tried to play around with the settings in Particular, but when I play the preview, the trail doesn’t stay in one place (I think it should be tied to a tracking of the ground so it would move along with the camera), and it still sprays particles, rather than only growing forward and creating a fire line trail. The other problem I see is that I can’t make it follow the perspective of the ground at a further distance, so not only can’t I make it smaller when it’s farther, but I also can’t bend it more from a certain point on. Here's what i tried with Particular:
Here's also a clean version of the sequence without any effects:
Any guidelines of how to complete points 1 and 2 would be greatly appreciated, all the more that this is my personal music video, and I really hope I'd be able to implement my ideas.
