Time variable throwing unexpected time values
I have a long expression but, isolating and trouble shooting one part of it for example's sake:
z = time;
throw z;Values are inconsistent, and innaccurate.
For example, in a 2 second, 23.976 fps comp:
Frame 24 (1 second) throws z as 2.002 seconds.
Frame 12 (0.5 seconds)... also 2.002 seconds.
Deleting the code, then re pasting it exactly the same as before:
Frame 24 (1 second) throws z as 0.95 seconds.
Frame 12 (0.5 seconds)... back to 2.002 seconds.
Back to Frame 24 (1 second), we're back to 2.002 again.
Seems like after a few clicks, the time variable is gets "caught" by the comp duration.
Any ideas?
