timeRemap play
Hi, I’m having a comp with timeRemap (light animation, bulb turns on). What I’m trying to achieve is to trigger timeRemap on if statement, if value, timeRemap plays. Now the problem is timeRemap is triggered, but only one (first) frame, not the whole animation it should play. On each trigger, the final effect is either 1 or 0 (timeRemap), but it should play animation how it is, smoothly, when it’s triggered. I hope I was clear. Any help would be much appricated.