Tips for efficient diorama comp (large scale)?
Hi there,
I'm working on a mock "diorama" (below) in After Effects where the camera follows a tunnel underground and horizontally destination. The actual export will be 1920x1080, but to fit everything into one master comp to arrange the diorama, I'm guessing it's going to be pretty big (8k maybe?). Everything is on 3D layers- I would like to use lights, but I'll have to test render times. I probably won't have native motion blur on. I've played around with a few setups but wondered if there are best practices that I should be following.
Here are a few questions:
- To make seamless tiles for textures (dirt or rocks) is it better to have a single image that is a very large dimension (either tiled in photoshop or just hi-res), or is it better to have a smaller dimension image that is tiled in AE? I've always defaulted to Motion Tile. Is Motion Tiling better than multiple instances of the image or pre-comp?
- For the Master Comp, it's going to be big. Should I add a camera to that comp for animating or is it better to drop that big comp into a 1080 sequence, then move the pre-comped Master Comp within the 1080 sequence instead of a an actual AE camera?
- The tunnel passes under several houses, so, unfortunately, it's not a loopable scene. If it ends up needing to be bigger than 8k, is it better to break the master comp into smaller dimension comps, then manually splicing or butting the comps together?
- Any other tips I should be aware of before I get in too deep?
Thank you for any tips you can give!
-Stephen