transform_world() and matrix
Hi!
I've got a layer effect, I get the camera matrix (which is a 4x4 matrix), and I'm trying to convert this cameraMatrix into a 3x3 matrix usable by transform_world().
I've tried to manipulate the matrix by hand with 9 floatSliders, and here's the result:
scale_X skew_Y ?
skew_X scale_Y ?
displace_X displace_Y ?
The ? only make stripes of empty alpha...
It seems the 3x3 matrix can only perform affine transformations... is it normal?
If so, is there any way to apply perspective transformation directly?
Thanx,
François
