Trapcode Particular Roatation Problem
I am having a frustrating issue using Trapcode Particular. It is set to Sprite and I am trying to use "Particle > "Rotation" > "Rotate Z" to counter the rotation of my Camera layer, and using a keyframe to bring the particle layer back to 0, but no matter what I try to do, the sprite particles don't rotate at all after the initial angle, even when the "Rotate Z" value is clearly changing. Is this an issue in the plug-in itself?
Below is what is going on. The "Rotate Z" is set to -45 degrees, but none of the sprites are rotated that way because of the 0 degree keyframe at 04:00f.
