Understanding Particle Emission Rate for Coding a Plugin
Hi gang;
I am coding a particle plugin using the SDK and I am having difficulty understanding how particle emission rate is done such as that used in the Particle Playground plugin, CC Particle World and CC Particle World 2.
Specifically, I want to know how they are able to specify an emission rate and then keyframe it to 0, but have the exisiting particles continue to live.
I know this depends greatly on how you've set up your system but it would seem to me you'd have to add up all the exisiting particles emitted from every frame up until the emission is keyframed to 0.
Anyway, any suggestions or tips would be highly appreciated!
Thanks,
-Richard