Using AEGP Collection Suite vs. std::vectors?
As the title states--
Are there any caveats or considerations to using std::vectors vs AEGP Collection suites?
I've written a `LayerCollection` class that uses std::vectors, and for all intents and purposes, functions pretty much the same as the extendscript `LayerCollection`. (C++, of course.)
This works just fine, I just happened to start thinking about scalability, and if there might be any reason to use the collectionSuites vs my current approach?
I can push back, remove, pop, append, iterate over, etc.
Is this just semantics at this point, or is there a definite difference? I can't seem to find anything concrete.
Thanks!
