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April 26, 2018
Answered

Using Media Encoder 2017 with AE 2018?

  • April 26, 2018
  • 2 replies
  • 13698 views

I am trying to encode some compositions made with AE 2018, and need to use Media Encoder 2017, and can't seem to find a way. I get a Dynamic Link error every time I try to either export from AE, or just by dragging a composition into ME.

Encoding .mov with a third party codec is my primary workflow (HAP or .h264 codec within a .mov wrapper for media server playback), and of course Adobe decided no one needs that functionality anymore, which makes ME 2018 completely useless for me. To have to encode into an intermediate codec, and then import into ME 2017 is not a fix - as it almost doubles my render time.

Is there any way to do this? Why would Adobe break things so badly?

    This topic has been closed for replies.
    Correct answer Kyle Hamrick

    I don't believe it's possible for dynamic link to work across versions like you're attempting.

    Adobe didn't haphazardly make this decision just to inconvenience you.
    Apple stopped supporting these older Quicktime formats, which means that eventually that would have repercussions for other production software. Dropped support for Quicktime 7 era formats and codecs

    If you must continue using these formats, AfterCodecs may be a good solution for you.
    Alternatively, you could keep an older version of AE + AME installed for projects requiring those formats.

    2 replies

    Roland Kahlenberg
    Legend
    April 26, 2018

    "Also, I feel like Dynamic Link backwards compatibility would be a waste of development resources."

    Incompatibility with newly created MoGRTs and FFX is a huge PITA in the past and continues to be so - just look at how important backward compatibiltiy is with AEPs, where saving a version down has become a mainstay in AE for decades.

    "I would argue that most people are on the same versions of Pr, Ae, and AME—not necessarily the same version as everyone else, but on their own machine each is more likely to be the same than different."

    Agreeable on this but time and time again we know it is never wise to upgrade/update in mid-project. And there are projects that run for months and it is prudent for many companies not to update until the smoke has cleared and this may take one or more updates - for the clearing of smoke.

    "disconnecting those codecs from everything except AME" The confusion is the lesser of the issues - the bigger issue is the inability to convert unsupported files to a suitable format; using Adobe DVA products. Actually, there is no confusion when your files can no longer be imported - it's as straight as it gets. The real issue is how to make these files importable/workable.

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    Kyle Hamrick
    Community Expert
    Kyle HamrickCommunity ExpertCorrect answer
    Community Expert
    April 26, 2018

    I don't believe it's possible for dynamic link to work across versions like you're attempting.

    Adobe didn't haphazardly make this decision just to inconvenience you.
    Apple stopped supporting these older Quicktime formats, which means that eventually that would have repercussions for other production software. Dropped support for Quicktime 7 era formats and codecs

    If you must continue using these formats, AfterCodecs may be a good solution for you.
    Alternatively, you could keep an older version of AE + AME installed for projects requiring those formats.

    Inspiring
    April 26, 2018

    Kyle's correct, you can't use Dynamic Link across different versions (and for good reason). Also, are you sure that exporting an intermediate format and then converting will almost double your render time?

    Exporting directly to H.264 from Ae is going to be slower than exporting directly to ProRes, Cineform, or DNxHD. Then, once you have that flattened, I-Frame file, converting to H.264 will likely be real-time or faster. I never export from Ae to H.264 via AME because it's so slow.

    Roland Kahlenberg
    Legend
    April 26, 2018

    "you can't use Dynamic Link across different versions (and for good reason)" - and what is this good reason?

    I'm curious. ;-)

    AFAIK, there is no good reason to create a system that disallows backward compatibility, from the onset.

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