Volumetrics rasterizing poorly in 4K
- December 20, 2023
- 2 replies
- 382 views
Hey everyone, apologies ahead of time if this has already been touched upon before. However I'm quite confused as only one of the shots in my video is facing this issue.
using AE and ME 2023 specs:
Windows 11
AMD Ryzen 9 5900x
RTX 3070 Ti
128gb DDr4 RAM
Basically I'm at the end of my pipeline for this animation I'm making, after rendering I comped in nuke and exported every shot as a PNG sequence (no alpha), and then plugged it through Topaz Video Ai to upscale my animation from 1080p to 4K, still with each shot as a seperate PNG sequence. So now I have a collection of 4K png sequences that I just want to compile together for my final animation file.
However, for whatever reason the volumetric lighting in the last shot is quite horrific. Now I understand this can be an issue when compositing the raw volumetrics onto other render layers with color management and color spaces and whatnot, but that shouldn't be much an issue here. I'm aware I'm losing some color information but that really isn't my concern. I've been encoding the video using media encoder, using mostly default settings. (H.264 format, present Match Source - High Bitrate, 4K 30fps)
Normally I would do more testing before reaching out, but as I said I have other scenes that have equal to or more volumetrics where this isn't an issue. So at this point I'm left scratching my head. Maybe it's something to do with the individual comp I have the image sequence in? That's the only variable I can imagine although I created the comp from footage so it should have the same settings as all the rest.
Any tips on what I should try out would be greatly appreciated
The photo included shows an original frame from the sequence (left) and a screenshot of the same frame after it is compressed (right)
