VR Environment Trapcode Problem
Hi there,
I set up a VR environment in AE through the "Create VR environment" option. In that 3D-comp I use external 2D-footage, shape layers and Particular and Form. The output comp produces me an equirectangular version of my setup (usage off 3D-plugins is enabled). All elements are displayed fine except for the Form and Particular designs. It seems that right at the edges where one camera (there are 6, front, back, left, right, top, bottom) connects with another a shift occurs (see screenshot attached, cut off circles). I don't work with subcomps. Any idea where I do something wrong?
Thanks a lot for your help.
Bastian


