Question
What type of pixel interpolation does Transform_World use? (SDK)
Hi gang;
I am developing a plug-in that requires heavy downscaling without using Transform_World. My tests with bilinear are not good enough (leads to heavy aliasing) and bicubic is quite slow.
So I was wondering if anyone knew what type of pixel interpolation Transform_world uses? The results are quite good and I'd like to apply a similar approach.
Thanks in advance,
Richard
