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Todd_Morgan
Legend
November 22, 2021
Answered

What would be nice is to make then 2-node camera independent....

  • November 22, 2021
  • 1 reply
  • 281 views

...so when I move the camera the POI stays put and can orbit properly. 

This topic has been closed for replies.
Correct answer Jose Panadero

You can do it. Select the Camera, and go to Layer > Camera > Create orbit Null

 

Then you can orbit using the attached Null.

1 reply

Jose Panadero
Community Expert
Jose PanaderoCommunity ExpertCorrect answer
Community Expert
November 22, 2021

You can do it. Select the Camera, and go to Layer > Camera > Create orbit Null

 

Then you can orbit using the attached Null.

Todd_Morgan
Legend
November 22, 2021

Oh yes, I am aware of that, but taking that extra step out would be nice. I love how 3dsMax camera works, so would be nice to do it that way.