where to put AEGP_ExecuteScript in c++ plugin
Greetings, all!
I make a dialog text input box in my c++ plugin .
I already figured out how to read out the user input.
But at the moment I put AEGP_ExecuteScript() function inside
static PF_Err GlobalSetup()
Obviously, the user to enter his(her) text just once during the AE session.
Where shall I put AEGP_ExecuteScript() so that the pop-up windows appears whenever my plugin is applied to the layer.
I thoght about putting it inside
static PF_Err ParamsSetup()
where all the sliders are defined. But I'm not exactly sure if I'm correct on this.
Does someone have some experience or advice on this?
Yaroslav.
Yaroslav.