Why isn't my 3D object casting a shadow?
I created a simple 3D sphere, and a 90 degree solid positioned where the sphere lands. I imported a HDRI and attached it so a environment light. Both the sphere and the environment light have cast shadows as on. The solid floor has accept shadows as only. I’ve gone into the render settings and made sure the light shadows are fit to scene. They have the same z space. Does anyone know why shadows aren’t being created by the sphere?


