Question
Writing safely to a layer
Hello everyone,
I m writing an effect with a layer parameter LP.
I copy to a source layer SL the LP with scale, rotation ... using the transform_world function from PF_WorldTransformSuite
My problem is that when two copy overlap i got artifacts in my result
I guess it is related to multithreaded issues, with try to write the same pixel at the same time.
does anyone has any suggestions?