Blender glTF to After Effects camera and animation mismatch
Hi, I've been testing the Blender glTF (glb) to After Effects workflow and there is a mismatch and incorrect conversion between the glTF exported file and the Blender rendered scene. (See video)
With the glTF export the 50mm camera is created in After Effects with a 48.5268mm focal length that visually doesn't match the render. If this is manually changed to 50mm it matches the perspective correctly.
Also the timing of the animation is wrong and there seems to be no way to alter or interpret it except by changing the Time remapping / speed which still doesn't work in my tests.
