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Francis-Crossman17221443
Community Manager
Principal Product Manager
September 17, 2021
Question

DISCUSS: High Precision Tetrahedral LUT Processing

  • September 17, 2021
  • 1 reply
  • 2488 views

LUT processing in After Effects now has the option to use a more precise calculation method called Tetrahedral interpolation. The result is smoother gradients and better-looking results when applying LUTsThe old method is called Trilinear and is still available. This option can be found in the Project Settings.

 

Below is an extreme example for illustrative purposes: 

 

ORIGINAL: 

Your basic ramp . . .  

 

 

TRILINEAR (old method): 

Notice the severe banding.  This occurs when you have smooth gradients and the LUT doesn’t have enough precision to handle the small steps.  In practical terms, outdoor shots with a blue sky are a good example of smooth gradients that you see often. 

 

 

 TETRAHEDRAL (new method): 

Notice the smooth gradient.  Tetrahedral uses a superior method to interpolate values in between the steps, so even with a low precision LUT, you get very good results. 

 

 

Tetrahedral LUT interpolation requires GPU processing and is a little bit more computationally intensive, but we don’t think it will be noticeable.  Let us know if you see performance degradation.

 

We want to know what you think.  Please join the conversation below.  

This topic has been closed for replies.

1 reply

zstoltz
Participant
May 15, 2024

It looks like this option is grayed out for me in After Effects v24.4.0. Any idea why that would be?

I'm running AE on Windows 11. 

 

VictoriaNece
Community Manager
Community Manager
May 16, 2024

Any chance you've turned off GPU processing?

zstoltz
Participant
May 16, 2024

Not sure how that got turned off, but it was off indeed. Thank you! Problem solved.