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Participant
June 26, 2019
Question

Adobe Air SDK 32 is not accepted by Apple

  • June 26, 2019
  • 2 replies
  • 459 views

apple rejected our application by using air 32.0

Problem Description: Your app uses or references the following non-public APIs: _IOPSCopyPowerSourcesInfo, _IOPSCopyPowerSourcesList, _IOPSGetPowerSourceDescription The use of non-public APIs is not permitted on the App Store because it can lead to a poor user experience should these APIs change. Continuing to use or conceal non-public APIs in future submissions of this app may result in the termination of your Apple Developer account, as well as removal of all associated apps from the App Store. Next Steps If you are using third-party libraries, please update to the most recent version of those libraries. If you do not have access to the libraries' source, you may be able to search the compiled binary using the "strings" or "otool" command line tools. The "strings" tool can output a list of the methods that the library calls and "otool -ov" will output the Objective-C class structures and their defined methods. These tools can help you narrow down where the problematic code resides. You could also use the "nm" tool to verify if any third-party libraries are calling these APIs. Resources For information on the "nm" tool, please review the "nm tool" Xcode manual page. If there are no alternatives for providing the functionality your app requires, you can file an enhancement request.

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2 replies

Inspiring
June 26, 2019

We are using AIR 32 build 103 with in house ANEs and can still publish to Apple store without any problem (we are currently running some updates). Either you need a different AIR 32 build or one of your ANEs is creating this problem. Publish your app without any ANEs and see if that makes a difference, if not then pick a different AIR 32 build.

mprabhu33
Participating Frequently
June 26, 2019

Use AIR SDK 32 beta version 32.0.0.116

Download Adobe AIR 32 Beta - Adobe Labs