In-App Purchase Question
With Apple, in-app purchase is not an option, it is a requirement if you want to unlock content or add a subscription. Try to get around it and your app will be rejected.
I cannot figure out if the same is true for Android. It almost seems as if in-app purchase is a convenience mechanism for the developer to have some way to collect money on games or services using the platform if you want to use it, but I don't see in the documentation that it is a requirement and that your app will be rejected if you try to use Stripe or some other payment mechanism.
Does anyone know if you HAVE to use in-app purchase on Android to collect money for services or to unlock content or to add a subscription?
Thanks for any insights!
