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Android StageWebView can not load local pages.Error: net :: err_unknown_url_scheme.Please provide the solution.
Hello, I am looking urgently a programmer to develop an extension for IOS. I need to use, PushKit for VoIP Push. Thank you.
Hi all,I got a problem.when I set applicationDomain = ApplicationDomain.currentDomain to loader.And The child SWF's root Sprite had a Class,but parent SWF without this Class.Do Repeat reloading and watching profiler.Profiler indicates the number of SWF's root Sprite which is Continuously rising.This represents a memory leak.81 times to reload & this profile is shown below.All other memory can be controlled well, except for SWF's root Sprite & related objects.this behavior is normal?Or Is there any way to solve?(This testing is on desktop platform with Air 20 & releas mode.)The same test is good working for setting applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain).
I noticed the current #1 downloaded game in US AppStore Slither.io is made with Adobe Air. 🙂Interesting since their web version is in pure Html5. I wonder if they could reuse much of the code?
Hello,I've just updated our desktop software to AIR 21, and ServerSocket connections are no longer being made. I also tested it with AIR22 and still no luck.If I revert back to AIR 20, everything works as expected.Code sample:serverSocket = new ServerSocket();serverSocket.bind( port );serverSocket.addEventListener( ServerSocketConnectEvent.CONNECT, onSocketConnect );serverSocket.addEventListener( Event.CLOSE, onSocketServerClose );serverSocket.listen();The event ServerSocketConnectEvent.CONNECT never fires, and Socket clients can't connect.
Hi guys,I use Animate CC to develop my app, and I have a problem : if I launch my app in debug mode, my breakpoints are completely ignored but I see the application's trace() in the output. Does anyone else uses Animate CC to develop an AIR app ? Does it work for you ? I really need to stop my app and see its state for the feature I'm implementing I tried with AIR 20 that is shipped with Animate CC and with the latest version available to download (176), and I tried with Windows / Android / iOS, nothing works.Thanks in advance
Hi I got a update for adobe air yesterday and it says I got an error and that its because of my administrator not letting me. I am the only user and admin but here is a screenshot. I have no idea what to do. I have a windows 7.
Any idea why line 6 is crashing in AIR 21 but works fine in AIR 20 and below ? sendHeader = new URLRequestHeader("Content-type","application/octet-stream"); sendReq = new URLRequest(phpPath); sendReq.requestHeaders.push(sendHeader); sendReq.method = URLRequestMethod.POST; sendLoader = new URLLoader(); sendLoader.addEventListener(Event.COMPLETE,imageSentHandler); sendLoader.addEventListener(ErrorEvent.ERROR, onError);
Hi guys,Until now, I used FLV videos in my app and that worked great, but the performances aren't that great so I'm trying to migrate to MP4 videos and hardware accelerated decoding.I tried both StageVideo and VideoTexture, and I noticed that with Air 22 Beta (Build 89), on Android (tested on my Galaxy S6) the video and the audio are clearly out of sync after 30 seconds of video. On Windows, the bug appears too but a little less. But the exact same file and code with Air 21 (build 176) and Air 20 works just fine. And the bug appear on both StageVideo and VideoTexture.Did anyone noticed this ? Should I open a ticket in the BugBase ? Or am I doing something wrong ?If you want to test it, you can try with the demo project "SimpleStageVideo" available on the official tutorial : Getting started with stage video | Adobe Developer ConnectionThanks in advance,
I published my app using Adobe Air 21.0.0.198 / 22 .x.x.x but google still reports the vulnerability.I used the command: unzip -p xxxx.apk | strings | grep "OpenSSL" and it results in:N16OpenSSLCryptImpl12EVP_PKEY_OBJEN8pkASUtil5PImplI23OpenSSLCryptoEngineImplEEN16OpenSSLCryptImpl22OpenSSLDigestOperationEN16OpenSSLCryptImpl22OpenSSLSymKeyOperationEN16OpenSSLCryptImpl13OpenSSLSymKeyEN16OpenSSLCryptImpl29OpenSSLRSAVerificationContextEN16OpenSSLCryptImpl16OpenSSLPublicKey11DecodedInfoEN8pkASUtil10CHolderPtrIN16OpenSSLCryptImpl16OpenSSLPublicKey11DecodedInfoEEEN16OpenSSLCryptImpl16OpenSSLPublicKeyEN16OpenSSLCryptImpl18PrivKeyDecodedInfoEN8pkASUtil10CHolderPtrIN16OpenSSLCryptImpl18PrivKeyDecodedInfoEEEN16OpenSSLCryptImpl17OpenSSLPrivateKeyE23OpenSSLCryptoEngineImpl19OpenSSLCryptoEngine/Users/labuser/builds/001f5b3931bc/ssl+sage.corp.adobe.com+21920/drm/drm_5_3_rankin/client/components/ascrypt/source/OpenSSL/OpenSSL_CryptImpl.cppOpenSSLcould not load PEM client certificate, OpenSSL error %s,
I'm trying to get a video to play in an Away3d texture on iOS. It's fine on Android and Windows.The video will play in Starling on IOS so I know it's not the video.Here is how I add the video sphereGeometry = new SphereGeometry(5000, 64, 48); panoTextureMaterial = new TextureMaterial(panoTexture2DBase, false, false, false); panoVideoMesh = new Mesh(sphereGeometry, panoTextureMaterial); panoVideoMesh.scaleX *= -1; panoVideoMesh.rotate(Vector3D.Y_AXIS,-90); scene.addChild(panoVideoMesh); panoTexture2DBase.player.play(); view.render();On iOS I get this from the netstats when I try and load it as a video texture.NetStream.Play.Start NetStream.Play.Failed NetStream.Play.StopI'm
gcController.showLeaderboardView();When I import "gameCenter.ane(Gaming SDK version 1.4)" and use "gcController.showLeaderboardView();", app will unexpectedli quit.How to solve this problem?Thank you
I'm developing an iOS app on Animate CC. I tried using StageWebView class within the app in order to display a webpage but despite all my efforts on following the documents to the letter I was unable to view the webpage neither on my iPad nor on my iPhone. It works perfectly fine on AIR debug launcher (test movie) but when I run it on either of the devices, all I see is a blank white rectangular. I wonder whether this class has no iOS support or there is some other reason. I would be pleased if someone could assist me on this matter.Code:import flash.net.URLRequest;import flash.media.StageWebView;import flash.geom.Rectangle;var webView:StageWebView; click_openWeb.addEventListener(MouseEvent.CLICK, click_openWeb);function click_openWeb(event:MouseEvent):void{ if(webView!=null){ return; &
Hi Adobe team,I would like to know if there are plans to update the Adobe AIR SQLite part in? For example you can call type commands 'PRAGMA', or just have the latest version of SQLite engine. Also a bug I encountered only on Android, which has never been taken into account https://bugbase.adobe.com/index.cfm?event=bug&id=3833430IIs what you could give me news on that please? Thank you
I am developing an app in Flash CS6 targeting AIR 21.0.0.176 for Android. I have set up listeners for NativeApplication.nativeApplication Event.ACTIVATE and Event.DEACTIVATE. These work as expected when the Android device is running standalone or if I am debugging via the USB interface to CS6. However if I deploy to the local simulator, then whenever I use the simulator interface to generate a change in accelerometer or geolocation, the app receives a DEACTIVATE event.This makes troubleshooting difficult because on my DEACTIVATE event handler I by stop all interactive functions in the app.Any ideas please?
Hello,I developed some games using Adobe Air with Starling and Flare3D engine. Next big thing I would like to dig in are VR/AR games. Now I read that Adobe wants to abandon Flare3D and other 3D engines. Well, I like Flare3D very much, it's so usefull for my work!!First I want to ask why you do that, the guys are doing such a great job?Regarding VR/AR development, is AS3 and Adobe Air the right base to start projects for VR/AR or aren't you supporting developers for that?Thanks for information, best regards,Rocco
I'm using AIR 22 Beta ADT from command line to try to build a simple ipa-test. I built a simple empty SWF using Flex 4.15, then tried to -package. However I'm getting:Undefined symbols for architecture arm64: "_CFStringLowercase", referenced from: _platform_LCMapString in libRuntimeHMAOT.arm-air.a(gsstring_osx.o) "_kCFBooleanFalse", referenced from: _initCommonOptions in libRuntimeHMAOT.arm-air.a(gsnum_osx.o) "_kCFNumberFormatterZeroSymbol", referenced from: _initCommonOptions in libRuntimeHMAOT.arm-air.a(gsnum_osx.o) l_switch.table in libRuntimeHMAOT.arm-air.a(gsnum_osx.o) "_kCFNumberFormatterNegativeSuffix", referenced from: _platform_set_numberformat_mode in libRuntimeHMAOT.arm-air.a(gsnum_osx.o) l_switch.table in libRuntimeHMAOT.arm-air.a(gsnum_osx.o) "_kCFNumberFormatterPosi
I use ADK21 to package my app ,it reports error:/Users/leefangjie/develop/as3_space_v3/AaA/bin-debug/AOT/AaA.ipa (No such file or directory)this project is empty , Just on startup as file.I package use company/org .p12 and .mobileprovision FlashBuilder report error above;when i change the .p12 and .mobileprovision of my individual apple account to package same app, success and no error report.is anyone have some idea about this? or it is a bug of air21?
Hi at all,I'm using starling and StageVideo to play .MP4 in 2 different Page of my Adobe Air iOS/Android App.I'm trying to disable/make invisible Stage3D before starting Video:MyAPP.singleton.stage3D.visible = false;// play with StageVideo// some code to play Video// ---// ---this.onFinishPlay = function (e){ // Go to Home Page // Re Enable Stage3DMyAPP.singleton.stage3D.visible = true; // i see Stage3D black!}Basically, i use Stage3D.visible to make Starling invisible and visible.And it work!!!! But when i use StageVideo than Starling show me an BlackScreen when i came back into Home 😞Also The flash become not transparent,and I want to know how to make it transparent.Anyone can help us?
When I use ANE in my AS3 Project,And it shows a error:no symbol found:__NSDictionary0__ __NSArray__Foundation.framework should be include in the SDK right?Any one meet the same problem?Thank you very much
I have a mobile app I am working on using AIR19 and Intellij.On iOS it performs fine, taking around 4 seconds to load.but on Android (version 5.1) it takes 35 seconds. Which is killer for my app.I have added timing points to time how long it takes to load, and what I find is the app is ready to go in about 4 seconds (reported via dump of startup time log to bugsnag after startup).Then something is leaving it with a black screen for the next 30 second.This is true for both the debug and release version.Yesterday by accident I reduced the time down to 6 seconds.But then it changed back to 35 second by apparent magic!Any clues as to how to determine what is happening?
A new non-beta version of AIR was released yesterday, but in the release notes it still says we can't package IPA on a Windows machine for release. Adobe, is this for real? It's been a while since AIR 19.
I have a certificate that I got from DigiCert that I'm signing my .air files with through Flash Builder. When I run the .air file on Windows to install the app, the Publisher is displayed properly as my company's name. However, on Mac, the Publisher shows up as UNKNOWN.I have a Mac that still has AIR 17 installed and if I compile an application using the AIR 20.0 sdk, I get UNKNOWN publisher, but if I compile using AIR 16.0 sdk, the Publisher shows up properly on that AIR 17 machine. All the other Macs in the office have AIR 21 installed and both versions of the app, compiled with AIR 16 and AIR 20 sdks, show the UNKNOWN publisher when installing on them.
When I attempt to download Adobe Air I end up on an advertisement site for Adobe Cloud.How can I download I download Adobe Airr?
How can I download Adobe Air withot going through the Cloud advertisement webiste?
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