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Bug#3788818 - Context3D is not available on Samsung Galaxy Note 10.1 (2014 Edition) Android 4.4.2Context3D is not available on this device http://www.gsmarena.com/samsung_galaxy_note_10_1_%282014_edition%29-5677.phpSteps to Reproduce: import flash.display.Stage3D; import flash.display3D.Context3DProfile; import flash.display3D.Context3DRenderMode; import flash.events.Event; import flash.text.TextField; var txt : TextField = new TextField(); txt.width = 400; addChild(txt); txt.text = stage.stage3Ds.length.toString(); stage.stage3Ds.length will return nothing. Starling don't work.
I've encountered AIR issue with text formatting. Bold formatting doesn't work on android device.I've opened item in adobe bug system https://bugbase.adobe.com/index.cfm?event=bug&id=3638337 which describe the issue.Currently I haven't received any helpful feedback from adobe bug system.That's why I've desided to ask for support here.Does somebody know some workaround for that issue?
Hi,I am currently developing a truly deterministic ballistic engine, and so far I am doing good, I avoid numbers/floats and Math.cos/sin. But now I would like to interpolate between my points, and it would be easy for me to use the Point.interpolate method. Is this method truly cross platform/CPU deterministic?My points contain integers, I don´t mind getting float/number results, as long as they are deterministic.Thanks, Brian
The Mac version of my Air app works fine, so does the iPad version, but the PC version has been a bit of a nightmare.I keep getting the error "1172:Definition com.adobe.crypto could not be found", when I publish it.Basically the 'com' folder is in the same directory as the app I am publishing and within that is 'adobe' and within that is 'crypto' within that is a series of .as files.I've added C:\Users\Gary\Documents\My_Applications\My_App_folder\com\adobe\crypto to source path list (I have no idea if that's right).But that just gives me a different error 5001: The name of package com.adobe.crypto does not reflect the location of this file. Please change the package definitions name inside the file.......I didn't have to include this source in the Mac version... but someone seemed to suggest it on a forum.I'm basically stabbing in the dark at the mount, something I seem to be doing a lot of these days. 😞Any help would be greatly appreciated.Many ThanksGary
I'm developing Adobe Air (for Android) application which is intended to be constantly on. App has event based operations. However, when phone enters to sleep mode app is able to perform only one or few events in a second which is not good enough. AIR's SystemIdleMode.KEEP_AWAKE -mode is not an alternative since it is too battery consuming.I'm looking for a solution where phone is allowed to go into sleep mode (screen is off) but still CPU performance is not drastically dropped. Not sure if Android's partial wakelock -mode does the job and is available via ANE?
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Hello,I have a bug on my Nexus 5 Android 4.4 Air 4.0.when I scroll the text in the textField and I select the text (in my example near "subclass" word), the TextField get focus, if I put on the backspace key, the character deleted is the previous character the first time, and if I put again on the backspace key, the caracter deleted is the first character and not the previous character.package{import flash.text.TextField;import flash.display.Sprite;import flash.events.Event;import flash.display.StageAlign;import flash.display.StageScaleMode;public class Main extends Sprite { private var myTextField:TextField = new TextField(); public function Main() { stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event):void { myTextField.type="input"; myTextField.text="The TextField
The online ActionScript API docs have stopped working for me. I've tried accessing them from both Chrome and Safari and get the same behavior in both browsers. The filter options never load and the "Classes" section only shows two classes. The browser console shows a number of errors including some 404 asset loading errors and an uncaught exception.Adobe ActionScript® 3 (AS3) API Reference
Hi,I downloaded the latest version of Adobe Air and when I try to open the AdobeAIRInstaller.exe file (also tried as administrator) nothing is done. I can see the installer file being opened on the Task Manager, but the CPU is not being used. The installation log goes like this: [2014-07-12:18:13:16] Runtime Installer begin with version 14.0.0.110 on Windows 8 x86 [2014-07-12:18:13:16] Commandline is: [2014-07-12:18:13:16] No installed runtime detected [2014-07-12:18:40:39] Runtime Installer begin with version 14.0.0.110 on Windows 8 x86 [2014-07-12:18:40:39] Commandline is: [2014-07-12:18:40:39] No installed runtime detected [2014-07-12:18:46:55] Runtime Installer begin with version 14.0.0.110 on Windows 8 x86 [2014-07-12:18:46:55] Commandline is: [2014-07-12:18:46:55] No installed runtime detected ... It keeps giving me the same message. By the way I have no other installation issues. It's only with Adobe AIR. Don't know if it's a common failure, but couldn't find any solu
I'm getting this error while packaging my application for iOS: Error occurred while packaging the application: Compilation failed while executing : ld64 The application compiles and runs fine on my coworker's machine, but consistently does this on mine. The research I've done on this suggests this has to do with ANE's. I'm using 3- two require IOS Version 5.0, the third doesn't seem to specify anything.Is there anything I can do to get a more descriptive failure?Thanks, I've spent way too many hours trying to get past this.
I compiled an Air app out of Dreamweaver that includes HTML5 files with the "audio" tag. The elements do not display in the app. Does Air support HTML5 tags? Everything else seems to work in the app.
I downloaded the installer and I clicked on the installer. It says that the AIR is in my system already. I can't use it though.
hi all -we've been using the AIR sound api, building for iOS, with no problems till nowthe problem is: sound works until ipad goes to sleep, no sound from our app when ipad is woken back upnote: we have the app set to exit on suspend, and we dont have this problem when user suspends -- ie, hits the button and goes back to desktopwe only have it when ipad goes to sleep -- ie, screen goes dark but app is still runninganybody else? as far as I can tell our app is not getting any event from iOS when the ipad goes to sleep or wakes back uponce this has all happened and the game has no sound, exiting and restarting makes it work againthanks for your helpupdate:we are, actually, getting an activate event from the native application object when the ipad is woken upI'm also checking (just because it sounds useful) the value of SoundMixer.areSoundsInaccessible, but that's way off baseI'd say that what I'm looking for is a way to reinitialize the audio stack, when I get the activate event
Why is it too much to ask Adobe to provide ANE wrappers for popular Native APIs like GameCircle to AIR developers? Is there some legal reason Adobe can't provide these to the user base?
I want to distribute an AIR for iOS app using my client’s Enterprise Distribution certificate. I believe that the app, which I made using Flash CS5.5 and FlashDevelop in Windows, should be compiled using my usual iOS developer’s Ad-Hoc distribution credentials and then, somehow, should be unzipped and re-signed on a Mac. Can anyone give a well-written, clear procedure for doing this?
Hi,I would like to load the latest saved image from a device.How to do that? Thank you
Maybe I'm just being lazy, but I'm not finding any good clear documentation for publishing adk files from the Flash IDE (CS5.5) with the captive AIR runtime. Can anyone please advise where to find such documentation, or give a concise set of steps to publish with captive runtime?I'd also like to find a good, clear, explanation of the use of Adobe's ADT. Any advice?thanks in advance, Craig
We are developing application in html/js Adobe Air and there is problem with handle correctly 'mailto' urls.Whenever that 'mailto' link is part of app's html code everything works. User click and default email client is poping up.The problem is when 'mailto' link is part of html code displayed in app via <iframe></iframe> tags. User click and nothing happens.My understanding after reading documenation is that it should work from local and remote code as well:http://help.adobe.com/en_US/AIR/1.5/devappshtml/WS5b3ccc516d4fbf351e63e3d118666ade46-7cba.htmlIs there any way to debug it or to force it with running local email client ?thanks.Marek
Hi,I need call to the Wikitude app in a ios device. I have been looking in other threads, ways to call to an installed ios app to open a file. In my case, i need open an installed app in my device, that's only, but i dont find any ANE that it can help me.Any idea to help me? Anyone know of any ANE util for this?Thanks.
I'm working on a project in FlashDevelop and my app doesn't autoconnect to the debugger correctly, forcing me to wait out the full 120 second timeout and type in my IP address before I can connect the debugger. Is there any way to trim the timeout to a more manageable time, like 5 seconds?Thanks in advance.
Hello guys, does anyone know if it's possible to trigger the IOS Native Date Picker from Adobe Air?thanks so much for any info!
For example :_replyComponent.addEventListener(SoftKeyboardEvent.SOFT_KEYBOARD_ACTIVATE,onSoftKeyboardEvent);
After installing Windows Update KB2962123 on a Windows 8.1 x64 machine, is not possible anymore to install or update any AIR application. It seems to affect all AIR versions above 3.7.
I was wondering if Adobe plans to support 64-bit Mac desktop applications and ANEs with the AIR runtime using captive setup?
I have updated Adobe AIR and unable to open previouly instalkled applications which works on adobe AIR.While updating the application iam getting an ERROR # 16824 and iam unable to run the software as well.iam not a coder, so plz help me reactify the issue: URGENT
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