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hey alltrying to finish my first appwhen running on iOS, the app SOMETIMES crashes after returning from cameraUI (either "use"/MediaEvent.COMPLETE or "cancel"/Event.CANCEL).when i exit some other running apps on my iPhone 3Gs (and not that many are open), the problem goes away, which makes me think this is some memory allocation problemin that aspect, can i trust the iOS to exit inactive applications to allocate more memory for my, currently active, AIR app?(there is no memory leak)this is an iPhone 3Gs running os version 4.3.5the app was made with Flash Pro 5.5 overlayed with the AIR 3.1 sdk, and deployed using the "deploy for app store" type (which should be the most bug-free)(no crashes on Android or desktop versions)anyone had this cameraUI problem or a similar one where an app crashes if more then some numbers of apps are open?thanxSaar
Hello,I made a dmg with the flex 4.6 and i can't install it if adobe air is not installed.It works fine if adobe air is installed.I'm on mavericks.Have you ever seen that ?Best regards.Cyrille
Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item.
Hello,can anyone from Adobe tell what happens with this bug https://bugbase.adobe.com/index.cfm?event=bug&id=2869263?Its status is deferred, but when will you fix that issue?I tested it with Flex 4.6.0 and AIR 3.9 and this issue still exits.Any feedback/help would be highly appreciated!Regards,wMan
Hi, Iäm almost done with an Ipad/iphone app but have one major problem:Sometimes (about every 20th time) when I start the app, the following happens:1. Launch screen is shown2. Sounds start playing (so the program has started to run)3. The sound is locked into a short repeat loop (like a broken record), for about 4 secs before it stops.4. The device is now still showing the launch picture, but I cannot do anything on the device but reboot it.This has to my knowledge only happened on a iPad 1, never on my iphone 4. I have not been able to test on ipad2 och iphone 4s yet.This has happened at least once after a clean reinstall of the app, so there should not be any corrupt saved data etc.Does anyone have a clue on what could lockup the device completely? And not doing it consistently.Since it's not consistent it's really hard for me to pin this down so any clues/help is very appreciated!/David
Hi,I am a bit of a noob when it comes to native etxtensions so bear with me.I need to expose the IP address of the app running on iOS, so have grabbed the iOS native extension.I am using Pro CC and have the ane properly installed, and reffed as it should be.When I debug over USB to the device, I get an error 1009 null object when I am trying to access:var ntf:Vector.<NetworkInterface> = NetworkInfo.networkInfo.findInterfaces();I am importing com.adobe.nativeExtensions.Networkinfo.InterfaceAddress;and the other as outlined in the demo as file.Checked the extension ID is ok in the xml descriptor.When I try to run on the 6.1 sim, I get an Invalid Input. bla bla bla could not be found for the target platform.Where am I going wrong, I am going round in circles here!Cheers 🙂
Hi,I just updated all my xCode stuff to iOS7.Testing from air 3.9 the sim loads but no app appears for testing as in iOS6.Any ideas?Ta.
I have a air application that shows in a stagewebview a facebook app.In that facebook app you have to fill in a form.Under the form there is a print button (that won't work)So I wrote my own print button.But the problem is that I have to convert the viewport of the stagewebview to a bitmapand then print the bitmap to pdf or my printer.But he always just take the part that is shown on my stage.But I have to print the whole document that is in the stagewebview...Can anybody help me?Here is my code to convert to bitmap and the print...var bitmapData:BitmapData = new BitmapData(iBreedte,iHoogte); webView.location; webView.drawViewPortToBitmapData(bitmapData); var webViewBitmap:Bitmap = new Bitmap(bitmapData); var myPrintJob:PrintJob = new PrintJob(); var options:PrintJobOptions = new PrintJobOptions(); options.printAsBitmap = true; myPrintJob.start(); var s:Sprite = new Sprite(); s.height = iHoogte; s.width = iBreedte; s.add
This is extremely weird. I deploy my Adobe AIR app as an .apk for my Xperia and everything works fine EXCEPT playing videos.I have tried flash.media.Video (NetStream, NetConnect etc). I get the video to play fine in the Desktop simulator. If I try to play video on the mobile device (Sony Xperia Arc S) I get a black screen!I have managed to narrow down the source of the problem: as soon as this piece of code is encountered:"new Video()" (yes, exactly as you see it here, nothing more, nothing less!)the app's screen (all of it) goes black! I can still hear the music playing as well as the sound effects, but I get a completely black screen!Occasionaly, I get a glance of the video's first frame before the screen goes black.Trying to hack around this problem, I embedded my video as a MovieClip. However, as soon as I create an instance of the embedded MovieClip, the screen goes black again.Finally, I have tried playing a video with the StageVideo class, but as soon as this piece of code is en
Hi All,Does anybody is having any idea that how can we detect the user Idle time in Adobe air based ios mobile application.For a desktop based air project this can eaisly be defined by the below two events:-1) flash.events.Event.USER_IDLE2) flash.events.Event.USER_PRESENT But its very painfull to know that these events are not going to work with the mobile applications.If anybody is having any idea,please let me know.Any help will be appriciated.with Regards,Shardul
Hi All,I've been trying to figure out a way to interactively debug an Adobe AIR JavaScript application. There does not appear to be an IDE that supports this (is there?).However, there is fdb, which according to this, you can use to debug Adobe AIR apps. It says the following:If an AIR application is SWF-based, the debugger only controls the execution of ActionScript code. If the AIR application is HTML-based, then the debugger only controls the execution of JavaScript code.That sounds pretty unequivocally like JavaScript debugging is supported via fdb.So, I followed the instructions. I'm on Windows 7, and I just downloaded the AIR SDK today (AIR 3.9.0).More information on fdb commands are available here.So I followed the instructions on debugging an AIR app with fdb. First, I launched fdb in a terminal window. It starts up fine. I enter "run" and it says "Waiting for Player to connect".I then launch my app via adl in another terminal window ("adl simple-h
Hi,I've been developing an Android app to complement a different Android app. I've been able to launch my app from the host app, and pass data using intents and a custom ANE that I wrote. Now I'd like to be able to install my app, without it having an icon in the main App Screen. It's not supposed to be launched on its own, but only through the host app. I've found many references to this on the web, and the solution seems to be to remove these lines from my App Manifest.xml file: <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter>The problem is that when I remove these lines, the app installs but is still visible on the App Screen.Some people suggest removing only this line: <category android:name="android.intent.category.LAUNCHER" />When
AIR 3.5 still doesnt have 96x96px xhdpi icon support on android.Nexus7's use the larger icons.
I developed several ipad apps in flash professional that worked with Air 3.2. I updated to ios7 and to air 3.9.0.1050 for iOS. The apps no longer work. I get a blank white screen on the ipad when you open the apps. I went back to AIr 3.2 and they work fine (except the rotation does not work which is why I updated Air versions) . Does anyone have any suggestions? Thank you!!!
Dear developers, I created an app that can only be used on tablets. It is already published in the app store and on google play.Today, I used a technique described in the forum that was a work around to get the 96 icon and the 144 icon into the android apk. I tested it on a 10 inch tablet and it seemed to work.However, I still get the following message from the google developer console:"Your layout should make use of the available space on tablets."I got this message two months ago and thought it was because I did not have the proper icons. Now I still have this message....which is a big problem when google play changes the way searches are done from tablets.So I guess my question is:a) Has anyone had success getting the 96 and 144 icon into the apk.b) Can someone offer some advice as to how I get past this message?Thank you,Justin
Is it possible to run an AIR application on 64bit? Windows/OSX.I dont mean on 32bit compatible, pure 64bit
I've got some error using latest version of beta air sdk 3.9.1050 on ios 7. there are some animations and button on the screen, and also a textfield which can be use to input words. Click the voice input button, and the voice input panel show up. Then all the animations stop, and all the buttons are not reponsible. the logs are:Oct 15 09:42:28 macde-iPad assistantd[682] <Notice>: connection 4 total: 1, connected: 0, added new subflow [cid=1, state=Waiting, ifindex=2]Oct 15 09:42:28 macde-iPad awdd[684] <Error>: CoreLocation: CLClient is deprecated. Will be obsolete soon.Oct 15 09:42:28 macde-iPad assistantd[682] <Notice>: connection 4 total: 1, connected: 1, new connected subflow [cid=1, state=Connected, ifindex=2, preferred, mp_capable]Oct 15 09:42:28 macde-iPad securityd[80] <Error>: OCSPResponse: now > latestNextUpdateOct 15 09:42:28 macde-iPad securityd[80] <Error>: OCSPResponse: now > latestNextUpdateOct 15 09:42:29 macde-iPad securityd[80] <
I have a Photo Editing App which I'd like to show up in the "Share" menu when users are browsing their Photo Galleries. This requires registering for the ACTION_SEND intent, once registered the user can select my App from the Gallery, however, when a user pick an image, the InvokeEvent I receive within the App is empty, giving me no reference to the file, or valid url.There's a detailed bug here, but it's marked as Need More Info:https://bugbase.adobe.com/index.cfm?event=bug&id=3569955Do you still need more info? I'm happy to provide whatever is needed to make this fix happen.
I have lots of SWF Fonts, which are dynamically loaded in my Desktop/Android app. In IOS, as we know, it's quite different, so I plan to package them with my app. However, I'm trying to load and instanciate them, and I'm stuck for months now. I managed to retrieve classes' names, using SWFExplorer here http://code.google.com/p/swfexplorer/. I tried to get these names with getQualifiedDefinitionNames() but it returns null in AOT mode.After this, I have to instanciate these classes. And that's where I'm stuck://SWF chargé, on enregistre les fonts grâce aux definitions récupérées for(var i:int = 0; i < _definitionNames.length; i++) { trace("ApplcationDomain has " + _definitionNames[i] + " ? " + ApplicationDomain.currentDomain.hasDefinition(_definitionNames[i])); var fontClass:Class = ApplicationDomain.currentDomain.getDefinition(_definitionNames[i]) as Class; var font:Font = new fontClass() as Font; &
Can anyone shed some light on how I should go about developing a single app that will work for both iphones and iPads? One natural problem is the screen resolution.Am I supposed to start a project with iPad size and dynamically cater it to work on iPhone size too, or am I supposed to start 2 projects, 1 for each?You know in the app store, if there's an app for both iPad and iPhone, there's this little + icon on the app. In our Adobe AIR -> iOS workflow, how should we achieve that? Any help is appreciated. Thanks!
Hi,From the start I want to iterate that this is my first post on the forums and I hope I am in the right place.I am troubled by the following issue:I have an application made in Adobe AIR (League of Legends game client) that runs inside a VirtualBox VM (which uses WineD3D for Direct3D).When I try to take a screenshot of the application the screenshot shows only stuff that is behind the app as like the app is fully transparent.How is this possible?What am I doing wrong?Your input is much appreciated.ThanksMessage was edited by: RomanuX
Hi!On the OUYA, the "A" button is also the "Android back button". When I press that button, it exists the Adobe Air app. I listen to the onChange event for the GameInputController for the a-button and even do this:protected function onChange(event:Event):void{ event.preventDefault(); event.stopImmediatePropagation();}to try to "preventDefault()" and prevent the back button from going back. No luck however.
Hello all , I need to create a similar list for mobile application. Suggest me which one to use either datagrid or list control . if the user clicks the phone no , should be redirected to dial pad . how to achieve it , which component to use ?
Hi i have an install an air application on galaxy tab 2 and galaxy tab 3, but at start, it's very slower with the tab 3, 11 second more.I publish with 3.8 and i test with 3.9 beta but i have the same elaps time, fast with tab 2 and slow with tab 3.I download a free air app on google play and it's the same case.If anyone have an idea, i take !Many thanks
I have an AIR application (http://getklok.com/downloads/Klok2.air) that no longer updates successfully on OSX Mavericks. It correctly detects the available update, but when the user chooses to download the update, it doesn't install and fails silently. So, the next time a user launches the application, it is still the previous version. I didn't see anything in the release notes of the latest AIR mentioning any Mavericks/AIR related issues.
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