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Hi everybody,we have quite successful app in AppStore (Samorost3) packed with AIR 23, which was many time featured. But now when iPhoneX was released, Apple stopped featuring us, because the older AIR is not compatible with this new device. During last days I managed to improve the game to work well on ultra wide resolutions (the original was meant to be used just with FullHD). It is now working perfectly on iPhoneX with the latest AIR 28, but when we were testing backward compatibility, we noticed, that on older devices like iPad Mini 2, but also on iPhone6+, the performance is significantly slower than current public version.It had remind me performance issue with AIR24, which I logged almost year ago: AIR-4198214 -> Tracker Unfortunately this issue was never resolved. We were fine as game was working well with version AIR 23 and there was no need for update until now.Now the situation is quite serious. We are not going to update the game for iPhoneX using AIR 28, as it woul
I am tyring to package up a air file to a apk file in windows 7 using the command pompt. here is the command I runadt -package -target apk -storetype pkcs12 -keystore DigitalCertificate.p12 myApp.apk MyApp.air the cmd askes for my password, which I enter, and do so correctly, it is only 123 so I know I am not typing it wrong.I get the following in the cmdcould not load keystore file (password may be incorrect)usage: adt -checkstore SIGNING_OPTIONSI created the p12 file in Flash Builder, I have tried createing multiple p12 files, and then I re build my .air file and try again, same thing everytime. Does anyone have any idea?Thanks
I am writing an AIR app for mobile devices, and I am using a webview ANE in the mobile app. The problem that I am having is that when I minimize my app and use a couple of other apps on an iPad, and then return to my app, sometimes the webview no longer contains content. I would like to possibly refresh the webview when the app regains focus, but I have no idea if an event is fired when this happens. Are any events fired on a mobile device when an app regains focus??Thanks for any help!!
Access to USB DeviceI found the above archived article from 2008.Was this feature ever added in a later version of AIR? Has anyone ever connected an adobe AIR app to a bitcoin hardware wallet like a Trezor?
Problem:H264/Speex RTMP stream from Flash Media Server doesn't display video. Audio plays fine.Conditions:Adobe Air 3.0iOS device (iPad 2, iOS4.3)App settings:<renderMode>direct</renderMode>Flash Builder 4.5.1 compiler settings:-swf-version=13-target-player=11.0.0I have tried using both stageVideo and the regular Video object to render an H264 signal streaming from Flash Media Server over rtmp, but with no luck. I can hear the audio, but the video is never rendered.I CAN see H263 video when streamed over RTMP using this setup (with just the Video object). I can also stream a locally stored mp4 (H264/AAC) file over rtmp from the iOS device and play it locally just fine (using a stageVideo object).I have attempted this with both stageVideo (which works fine when streaming an mp4 file from the iOS device) and with the regular Video object (the regular Video object handles H263 just fine streaming down from FMS over rtmp). I've also played around with ba
I keep getting this error whenever I try to install my app on the phone. I'm not using usb debugging. I move the app to the device's storage and then try to install it from there. I've tested my binary on a different device and it got installed initially, but then when I tried again, the same error appeared on this device as well (even with the app prior removal). I'm using AIR 26 sdk and Animate CC.
Evening Im hoping some of you guys have had similar issues and can tell me what to do to fix it.Im trying to package my air application to get a .ipa file that I can upload to iTunes connect and test on testflight. I have searched for a solution a few hours now but have come up short. When im trying to package the Air application I get the below message, but I have no clue what this means? can you guys see what im doing wrong?5:41 PM Failed to package AIR application BamsesVerden.ipa:0 compile-abc-64 0x000000010e38b808 llvm::sys::PrintStackTrace(__sFILE*) + 401 compile-abc-64 0x000000010e38bce4 SignalHandler(int) + 4522 libsystem_platform.dylib 0x00007fff8b7b9b3a _sigtramp + 263 compile-abc-64 0x000000010e7a8598 MMgc::heapSpace + 04 compile-abc-64 0x000000010d78369e halfmoon::Cleaner::simplify(halfmoon::BlockEndInstr*) + 5265 compile-abc-64 0x000000010d784253 halfmoon::cleanBlocks(halfmoon::Context*,...[Full error message][ADT command line]I appreciate any attempt to answer this, thank
I don't want to overwhelm anyone with the details of what I am trying to do, but in a nutshell, I am trying to develop a mobile AIR app for real estate agents that is customizeable that they can give to their clients and, and when the client installs it, it will look like the real estate agent wrote it themselves and will have their branding in the app.To do this, I need to save a unique identifier from any Android or iOS device that installs the app. Apparently, this is inconsistent approach and not supported across all devices, so I can't do something simple like store a MAC address or a UDID because not all devices will allow access to these identifiers, so I would get inconsistent results.The only consistent identifiers that I have been able to narrow down are Advertising ID's. These are provided by both iOS and Android devices and there are ANE's available that will give you access to these identifiers. What I am concerned with is this - I am not using them to pr
I know it's possible now to test an iOS app on a device WITHOUT being a paid-up member of Apple's Developer program. How do I do that?The way I've done things previously, has been to go to my Apple developer account - type-in device UDIDs, and create provisioning profiles and certificates. I've also used TestFlight - but this also requires a paid-up membership.So, what's the new way?
Hello,I am testing on Galaxy S7, Android 7.0 and AIR SDK 25Tried following CameraUI examples and asking for permissions, yet the images taken are never loaded:Media captured...Asynchronous media promise.Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type.Tracing the mediapromise URL returns:file:///data/user/0/******/cache/Pictures/IMG_20170803_1517591533635246.jpg(*** above are my package name)Any ideas?
Air28 windows10: Video with a background of pure black (0x00000) is displayed with (StageVideo) at a full color of black (0x000000), and the color of the stage and video overlay is gray (0x101010).Displayed in normal non-full-screen black (0x000000).Air26 test is normal.Air28 windows10 : 在全屏状态下,颜色为纯黑色(0x000000)的舞台上用stagevideo 显示背景为纯黑色(0x00000)的视频,舞台和视频重合区域颜色为灰色(0x101010).在非全屏状态下显示正常黑色(0x000000)。Air26 测试正常。
Hello,I need the ability to launch an AIR application using another program and communicate with that program using by listening to the STDIN and writing to the STDOUT.I think STDIN/STDOUT could be blocked by Air ?"trace()" not workwhen I use in a native extension (Visual C++) :Console::WriteLine("test");it work with adt (debug mode) and not in a release Air app.Thanks
Hi!I've noticed that all of my AIR apps start by showing a gradient screen like this http://prntscr.com/hqc91dIt looks especially bad on Super AMOLED screens with no back light.I didn't pay real attention to this before because I thought it was some kind of a built-in AIR feature. But I've downloaded this gun simulator the other day https://play.google.com/store/apps/details?id=air.com.oranginalplan.weaphonesfree . As you can see, it's an AIR app too. And it starts up with a black screen! I went googling on it and didn't find any solution.Does anyone know what is it? And how can I also make my app start with a black fill instead of this awkward gradient?p.s. p.s. I suppose this happens only with some newer versions of AIR runtime (not sure where it started though), because I have one of my mobile apps running on AIR 4 and it starts with totally black screen, but I've never set anything up for this
HiI was wondering if Air projects for IOS is easy to decompile ones it's installed on an iPad / iPhone (maybe if it's jailbreaked?). Is the code protected in any way or is it just more or less open source unless it's obfuscated with a 3rd party application ?I've used an obfuscator called secureSwf to prevent code in swf files years ago. Thanks! Rolf
OK, I've been having this issue sporadically for a pretty long time now, I'm talking months if not over a year. Currently I am using Adobe Flash Pro CS 6 on a PC with Windows 8, AIR 4.0.0.1390 SDK installed. Sometimes, when publishing the App and having "Install the application on the connected iOS device" checked I receive the following error message although the iPad is connected with 2.5 GB available:"Error creating files.Uninstallation Error: Failed to send request to device.Device Error: please check if there is enough space on the device."I have found absolutely no rhyme or reason for this to occur. Sometimes it will, sometimes it won't, but I just tried publishing with install about four times, having unplugged the iPad, removed the previous App manually, closed the previously installed App, closed and reopened Flash, and it still won't install. Usually I can get it to install after a couple tries, thus dampening my urge to post a thread but I've now been driven to write due to
Hi guys,we definitely need a showcase section in the forums. Until that's available, maybe we can use this thread to share some of the amazing games and apps that people create with Adobe Air! I'll start:We have released our game on Steam yesterday! It's a bundle of all our 6 online card games that were previously available on the browser and on mobile. Initially I was planning for Windows only, but after a short talk in the team I decided to give Mac OS X a shot and it actually took only a couple of hours from installing Air SDK on the Macbook to having the Mac build online in Steam. No unexpected issues, just very smooth build and everything working as it should.Here is a link to the game in case you want to check it out (free to download):Palace of Cards on SteamEach game has it's own preloader so we can download updates on Steam without having to update the build directly on Steam. That means the update mechanism easily hooks into our existing update pipeline and does not create an
while uploading my iOS app with compiled with Air SDK 24, i get the following error : ERROR ITMS-90035: "Invalid Signature. A sealed resource is missing or invalid. The file at path is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html"I am sure I am using the right certificates and provision profiles that are used for dist
I use HTML loader to load PDF file. I try to when click button which inside PDF file, air can load other swf or create other movieclip. And this movieclip can be above PDF file layer. But PDF file always show on top .I can't switch the layer. Is there any other way to load PDF? And the way can let Button inside the PDF be clicked and call air function? Or have any function to switch HTML loader layer?
Hello,I'm building my first Air desktop app in a while and I'm discovering I can't fullscreen the app. I get a permission denied on Mac.Are there new settings to allow this?Cheers,Peter
Dear sirI'm developing an android app with AIR,and there is a function 'microphone testing' in this app.every time i answser a phone call when i'm using this app, and return to the app , the micro phone can not work properly._microphone = Microphone.getEnhancedMicrophone();_microphone.setUseEchoSuppression(true);_microphone.codec = SoundCodec.SPEEX;_microphone.encodeQuality = 6;_microphone.setLoopBack(true);_microphone.noiseSuppressionLevel=-30_microphone.setSilenceLevel(0,2000);_microphone.gain = 80;i tried to speak to the microphone , but no voice was detected and recorded.
Hey all,I have been using Air for ages. Recently, a project of mine requires an upgrade of APK developed using native Java code and replace my existing APKdeveloped by AIR. However, I am running into a problem now because native APK sets the targetSDK appears to be low to be compatible with the one issued by AIR 26.0. I checked my manifest file but by default, Animate CC environment does not add the <uses-sdk android:minSdkVersion="7" /> line when tweaking the export setting to Android.Therefore, the implicit, default android target SDK is unknown. I went through AIR folder and looked at README and documentation, none of them able to tell me the android targetSDK version for AIR.I searched online, the closest thing I ever found was an Adobe staff mentioned that from this link: What should the Android targetSDKVersion be set to? Till AIR 19, default value of minSDKVersion is 9. For AIR 20 minSDKVersion will be 14 for AIR applications.TargetSDKVersion till AIR 19 is 17, For A
Hi all,We have a strange problem in our app. I posted it in the AIR bugs forum but I've no idea how well that place is monitored. Would really appreciate it if you AIR pros could take a look there:Strange click-through-window problem on OS X High Sierra Cheers,David
Hi All,We have a fairly large AIR desktop application (captive AIR, using Runtime version 21).Recently our QA have confirmed and reproduced an odd report by a Mac user:When the app is in full screen, running on OS X High Sierra, then some clicks on the main user interface go through to whatever application is running behind the window. Whatever background window has been clicked, it will jump to the front and the click is already processed, e.g. if the click was sent to a Finder window and happened to be in the location of a favorites folder, that folder will be opened as if you clicked it when the Finder window was open.If no window is behind our app at the click location, the desktop will receive focus.This is not consistent and even clicks in the same spot (as much as one can hit the same pixel twice) sometimes go to the background window and sometimes end up, as expected, in our window.I know that this sound weird but it's been verified both by our QA and by me and another develope
I am using RemoteObject to perform all my database transactions in a mobile AIR app. AMF is fast and it is compact so it will save me a lot on bandwidth. But I am concerned about submitting to the Apple App Store and the Google Play store due to security reasons. They now only allow transactions with SSL https sites and URLs in your application, so I am concerned that my RemoteObject webservices will not be considered secure enough. Phone numbers, email addresses, and home addresses are passed using these services.1) Does anyone know if the App Store/Google Play will allow unsecured AMF webservices?2) Is there a way to encrypt AMF RemoteObject webservices? I am using Zend and PHPThanks for any thoughts!
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