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Does anyone able to implement Rich media push notifications for iOS?My findings:I'm working on Adobe AIR iOS application and want to implement rich media notifications through Native extensions(ANE). I'm creating iOS static library for ANE with UNNotificationServiceExtension implementation. Also adding serviceextension.appex file as Target Dependency in Static Library target. But not able to add serviceextension.appex in platformoptions.xml packagedDependencies.Flash code, I've enabled UIBackgroundModes for remote notification.<key>UIBackgroundModes</key> <array> <string>remote-notification</string> </array>Service extension code is not getting called and notification is shown without rich media image. Please let me know whether its possible to implement in Adobe AIR or I'm doing something wrong.
Hi I'm doing a small App for kids under 5 in Adobe Animator / Air. Apple require that you link to a Privacy Policy for that target group. Does anyone know a simple Free Privacy Policy generator or a Policy Privacy that I can use? The app access Camera, Camera Roll and saves images and text local.It doesn't collects or send user data. No in App purhase. Thanx! Rolf
Hi,Do you know where is the last Adobe Air release?I can see betas and Flash release but no Adobe Air release.Thank you
Air sdk 28 build ios to iphone 6 not app icon?
Hi I am having an issue with getting a network client to connect to the server Server ServerSocketExample.as ServerSocket - Adobe ActionScript® 3 (AS3 ) API Reference Client SocketExample.as Socket - Adobe ActionScript® 3 (AS3 ) API Reference If the client air app runs on the same computer as the server then the clients connects.Server pc192.168.1.5255.255.255.0gateway 192.168.1.1Server setupLocal ip 127.0.0.1Local port 80 (or adjust in client, have tried port 50000)Now when I put the client on another computer on the same network I get ioErrorHandler: [IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2031: Socket Error. URL: localhost" errorID=2031]Network Computer192.168.1.6255.255.255.0gateway 192.168.1.1It does say that"To run the example, you need a server running on the same domain where the SWF resides (in the example, localhost) and listening on port 80." Any ideas on how I can get a network client to join the server?
hello, We have an Air Application that locks up every time there is an update to AIR. Is there a setting or code that can be used to automatically update AIR without prompting the user to update? We would like to create an EXE that the user can click on and close the app and update air then relaunch the app.Thank you Tim Shaffer
Hey, when running packet capture (to track http-calls) and launching the game for the first time this dialog appears:I get that Adobe makes this call for some analytics reason, but does it have to show this dialog? Unity also makes calls in the background but they don't generate this dialog while being tracked.Thanks!
Adobe Animate CC Build 16.1.0.86AIR 27.0.0.128 for iOSiPad Pro, iOS 11.0.3When I use the following code, my app will present the dialog box asking for permission. If I choose OK, the app immediately crashes.camRoll = new CameraRoll();camRoll.requestPermission();I have added an event listener for the PermissionEvent.PERMISSION_STATUS event. The handler includes a trace() that should log a message. This message never shows up, so I believe it is crashing before this event.Using Xcode to view device logs, I find that the following reason:Exception Type: EXC_BAD_ACCESSI have defined the following InfoAdditions:<key>UIDeviceFamily</key><array><string>1</string><string>2</string></array><key>UIPrerenderedIcon</key><true/><key>FacebookAppID</key><string>674465169231742</string><key>CFBundleURLTypes</key><array><dict><key>CFBundleURLSchemes</key><array><s
Hello,we are using Adobe Air SDK 28 with iPhone X splashscreens to prevent black bars on the iPhone X. It turns out, that the app actually renders up to the very top and that content in the notch area is just not visible. This means we have to manually adjust the app to not show any important content where the notch starts.1) Is there a way to tell Air not to use the notch area when on iPhone X and instead just render the background color there?2) If there is no such setting in Air, we can probably scale the main Sprite ourselves. But is there an easy way to detect whether the app is running on iPhone X? Does anyone by chance have device_name or device_model at hand?Thanks in advance,Ruben
I am trying to build an app using AIR 25 + heyzap with facebook audience network sdk on windows and got the following message:ld: in C:\\Users\\Yaroslav\\AppData\\Local\\Temp\\11360509-d29b-41fb-a6ce-de352cab81be/FBAudienceNetwork.framework/FBAudienceNetwork(FNFLoopingAsset.o), unsupported address encoding (39) of personality function in CIE for architecture arm64And then build fails. I tried with latest 26 beta too with the same result.I have also found that there was a similar issue in AIR17 (issue 3950027 : ld error “ld: in , unsupported address encoding (13) of personality function in CIE for architecture arm64 Compilation failed while executing : ld64" when packaging with WIN SDK. )So it seems that it is an old bug which was fixed but then return back.Is there any way to solve this problem now?
pls fixed it soon.thanks.iphone8 and iphonex, map using atf the etc2 map will appear maze or color variegated · Issue #1008 · Gamua/Starling-Fram…
Hi I am having an issue with getting a network client to connect to the server Server ServerSocketExample.as ServerSocket - Adobe ActionScript® 3 (AS3 ) API Reference Client SocketExample.as Socket - Adobe ActionScript® 3 (AS3 ) API Reference If the client air app runs on the same computer as the server then the clients connects.Server pc192.168.1.5255.255.255.0gateway 192.168.1.1Server setupLocal ip 127.0.0.1Local port 80 (or adjust in client, have tried port 50000)Now when I put the client on another computer on the same network I get ioErrorHandler: [IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2031: Socket Error. URL: localhost" errorID=2031]Network Computer192.168.1.6255.255.255.0gateway 192.168.1.1It does say that"To run the example, you need a server running on the same domain where the SWF resides (in the example, localhost) and listening on port 80."Any ideas on how I can get a network client to join the server?
If an iPhone is in Zoom mode, does the app need a matching launch image? For example, when iPhone Plus is in zoom mode, the stage is 2001 × 1125. Does this need a launch image of the same dimensions?
Hello,could you please help me to resolve this issue:I am trying to create an iOS release build, but Flash Builder generate the following error:Error occurred while packaging the application:ld: sectionForAddress(0x12A1CB70) address not in any section for architecture arm64Please note, that this error has never occurred before updating the device to version iOS 11.I am using:Windows 10Flash Builder 4.7 with the latest AIR version: 27The Device is update to version: iOS 11.1.2Thank you in advance!
I have this problem again with release Air28 !!!But the beta version do not have this problem!
Hi,Is this the best way to determine which iPhone the user is using? When I test on Apple Simulator, iPhone 8 Plus and iPhone X work, but when I test on device, the screens come up black after the splash screen is shown. Thanks in advance.this.stop();import flash.system.Capabilities;var xRes: Number;var yRes: Number;xRes = Capabilities.screenResolutionX;yRes = Capabilities.screenResolutionY;var appMode: String;var xSet: Number;var ySet: Number;stage.scaleMode = StageScaleMode.NO_SCALE;stage.align = StageAlign.TOP_LEFT;function checkRes(): void { var placeApp: MovieClip; trace("checkRes init"); if (yRes == 2436 && xRes == 1125) { placeApp = new mode_iPhoneX(); trace("iPhone X"); ySet = 0; xSet = 0; placeApp.x = xSet; placeApp.y = ySet; addChild(placeApp); } else if (yRes == 2208 && xRes == 1242) // iPhone 8 Plus, iPhone 7 Plus, iPhone 6s Plus, iPhone 6 Plus { placeApp = new mode_iPhone8Plus();&
as mentioned above I cannot install Adobe Lens Profile Downloader 1.0.1It tells me that the file is damaged and I should contact the author for a new install file.I downloaded it from the original page: Adobe - Adobe Lens Profile Downloader : For Macintosh : Adobe Lens Profile Downloader 1.0.1
Hi Adobe Air team!we are seeing a new NullpointerException when publishing to live from Air SDK 27 Beta. I hope the following information helps to identify and fix the error (sorry for the German screen, I can't easily switch the language). This new exception is one of the most frequent exceptions we are currently seeing in the dashboard:Exemplary stack trace:java.lang.NullPointerException: at com.adobe.air.AIRWindowSurfaceView.surfaceChanged (AIRWindowSurfaceView.java:735) at android.view.SurfaceView.updateWindow (SurfaceView.java:619) at android.view.SurfaceView.onWindowVisibilityChanged (SurfaceView.java:242) at android.view.View.dispatchWindowVisibilityChanged (View.java:8121) at android.view.ViewGroup.dispatchWindowVisibilityChanged (ViewGroup.java:1077) at android.view.ViewGroup.dispatchWindowVisibilityChanged (ViewGroup.java:1077) at android.view.ViewGroup.dispatchWindowVisibilityChanged (ViewGroup.java:1077) at android.view.ViewG
Hello,does anyone know if / how it's possible to simulate browser zoom in an Air application? Our games scale automatically to any browser zoom and the results are satisfying (larger UI, etc.) because we scale the content accordingly to the stageWidth and stageHeight properties and the browser then stretches the stage over the screen. Now we would like to optimize our Air games for 4k displays and the easiest way seems to "simulate" the zoom that browser use, instead of touching every single view class by hand to upscale under certain conditions. Any ideas?Thanks in advance
AIR installation dialogs and AIR applications (in this case juiceboxbuilder pro) have jagged fonts and graphics. This happens on my mac mini with a 4k monitor via HDMI. It does not happen on my MacBook Pro (Retina, 13-inch, Late 2013). The problem is specific to AIR and its applications, for the rest everything is fine and smooth. Does anyone have an idea how to remedy this problem?
I tried to create an multiplayer game as air app with the AIR 4.0 Beta. It runs the client code in the primary worker and the server logic (when started) on a background worker. But it seems like Adobe hasn't planned for that scenario. Seems that on mobile devices the background worker has a fixed framerate of 4 (profiling with scout told me so). So it is handled like in sleepmode of the app. Thats hard for a running server because the eventphase will be delayed in the worst case by 250 ms. Goodbye good latency. Is there a way to change this behaviour or is a Worker designed to be slow reacting?
Hi all,I have refactored most of my game to run physics on the worker thread. When I run it on my PC from Flash Builder 4.7 everything works great but when I compile app for mobile performance are terrible but like really terrible. Everything is lagging so much like 10 times slower compared to when I did no have workers at all.I am using shareable byte array to transfer object and contact data.I am using mutexes to avoid concurrency when reading and writing from byte arrays.Is this a known thing that workers are not good for mobile. Why would I get so much degraded performance. Is there any common mistakes when working with workers that I may have done that are visible only when compiled for mobile because on PC when I debug it runs really smooth.I have tested id with Adobe AIR SDK 27.0.132 and AIR SDK 28.0.0.120 Beta and performance are bad on both with workers.I did test on both iOS and Android and results are the same on both platforms.I tested it on iPhone X, Samsung s6 Edge and Hu
I get the following error when packaging using AIR SDK 16.0.0.272.I used com.adobe.extension.Networkinfo.ane to check the network state.When is Networkinfo.ane updated?Anyone who knows?
How do I play a file through Adobe AIR? I have the most updated version and every time I go to run after I download it, I get a pop up that says already installed? I am very confused. I am trying to view these files that require Adobe AIR and yet I must be doing something wrong Please help!Thanks
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