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This may be fixed in AIR 26, but I've noticed on iOS with AIR 25, that if I load a page into a StageWebView instance before I have set its stage property (or have deliberately set the property to null), the page does not render correctlyThe page seems to render with larger font size than specified in the CSS, however the CSS is being partially processed because the font colors are correct.This problem does not occur on OSX or Windows.My workaround is to put OS specific code, to render the iOS webviews only when their stage property is set to the main stageHas anyone else encountered this.BTW. I have not had chance to test this with AIR 26, as we only released a new version of the App yesterday and its still in user testing, so I can't upgrade to AIR 26 until primary user testing is complete in a few weeks
I tried opening an application that requires AIR to run, and before it worked fine but today I got an error message saying something like Adobe AIR is missing so I uninstalled AIR, downloaded the latest version and reinstalled it without a problem. However, when I open the application again it still acts like AIR is missing. I don't have any other programs that use Adobe AIR. Could it be something wrong with this particular program, my computer, or Adobe software?I am using Mac OSX Yosemite v10.10.5
Hello,Does any body know when will be launched the Animate next release, or an update with the Air 26 verson ?
I'm trying to play html5 video (mp4) inside the app. Everything is ok, except "playsinline" attribute. Video plays fullscreen everytime. I know there is some native extensions exists. But they've some bugs. Do you have any plan to fix it?Thanks in advance...
Why when I compile my apps the Android version is much slower that IOS version? Has adobe any plan to change it and reach the same performance for Android?
Issue AIR-4198336 on Tracker Would you look into it when working on Air 27?
I've been designing .swfs/games/Apps for a long long time, and one of the fundamental aspects for my Apps (and a lot of Apps) is access to a database. Up until SDK 17, I've been able to send/receive data through Flash/Animate -> PHP -> MySQL and back again no problem. Makes for some cool stuff. Now, nothing.I can still obviously do this when exporting a .swf alone, so I'm assuming it has nothing to do with Flash/Animate itself, but if I use any SDK from v18 on to export to an iPhone, nothing happens. I cannot tell if data is not being sent or received or whatever, but I do know if I export a .swf = perfect. If I export via SDK to a device? Nothing. So what's up?No, my phone is not in airplane mode. Yes, it has a stable internet connection. Until this is fixed, I'm stuck using SDK 17. This is now becoming a problem as other extensions I use are starting to require newer SDKs.Any chance of adding this back to the SDK, Adobe? I'd like to keep using your products.
Hi all. I've started an "awesome list" for AS3 and AIR libraries and extensions. Do you have a cool library or ANE that you would like to share? Please send in your requests by adding a github issue under this project:https://github.com/hgupta9/awesome-actionscript3Thank you!
Any idea why DataShare ANE doesn't include camera role (photo gallery) on Android? I only get these apps on my phone. Tested it on many different phones and tablets too. Same result. No save to album/photos...
As the heading says, I cannot access tracker.adobe.com. Or more precisely the site is accessible to me, but any time I try to view an issue after a second it comes up with "No issue found"This includes links to issues (from the Starling forums), searches in the search box, and one issue that I have voted on which is on my home page. I am using Safari, and reportedly other browsers work better, but changing browsers is not an option. Latest version of Safari and Mac OS. I tried reporting this as a bug on the site, but that also fails.
I've got an image on my AIR app where the user have to draw a line with his finger on it. The purpose is to draw the line somewhere quite precise. So, to draw a line, here's what I did : var drawingLine:MovieClip = new MovieClip();addChildAt(drawingLine,0);stage.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown);stage.addEventListener(MouseEvent.MOUSE_UP, MouseUp);function MouseDown(event:MouseEvent):void{drawingLine.graphics.lineStyle(3);drawingLine.graphics.moveTo(mouseX, mouseY);stage.addEventListener(MouseEvent.MOUSE_MOVE, MouseMove);}function MouseMove(event:MouseEvent):void{drawingLine.graphics.lineTo(mouseX, mouseY);}function MouseUp(event:MouseEvent):void{stage.removeEventListener(MouseEvent.MOUSE_MOVE, MouseMove);}So, now, how can I determine an area and check if the user has draw his lines in the area ? The line should be inside the area completely. If possible, of course.I thought about using hitTestObject but I don't think that's the good way to do it.
My app has been up on the iTunes App Store for many years, with numerous updates, but I've only recently tried to get Test Flight working. So forgive my basic ignorance on how this is supposed to work. I develop using Animate 2017 on Windows using AIR 25, transferring the IPA to my Macbook to upload to Apple using the Application Loader. My latest test versions upload to iTunes Connect without any issues, and I receive the usual confirmation emails from Apple informing me "The following build has completed processing... You can now use this build for TestFlight testing or submit it to the App Store."The builds show up in the Test Flight/iOS Builds section, but when I click on the little blue arrow to expand the build, there is nothing underneath to choose from (pic attached), and in my iTunes Connect Users section is says 'no builds available'. Again, I'm completely new to this, so I assume I'm missing something basic. Any observations from those experienced with the process woul
Almost have install working on Ubuntu following this install guidehttp://www.noobslab.com/2015/05/adob...or-ubuntu.htmlHowever near the end of the install I getNow running AdobeAir installer/tmp/air.QYAFGU/setup: error while loading shared libraries: libgtk-x11-2.0.so.0: cannot open shared object file: No such file or directoryRemoving installer file and unlinking symbolic filesSo where do I get the libgtk-x11-2.0 library? I tried simply doing asudo apt install libgtk-x11-2.0but get couldn't find package error
ERROR ITMS-90296: "App sandbox not enabled. The following executables must include the "com.apple.security.app-sandbox" entitlement with a Boolean value of true in the entitlements property list: [( "com.carving.pumpkin.pkg/Payload/Pumpkin.app/Contents/MacOS/Pumpkin" )] Refer to App Sandbox page at https://developer.apple.com/devcenter/mac/app-sandbox/ for more information on sandboxing your app."Hi,Please help me I'm getting problem to Post an AIR Application on the Mac App Store SandBox error. Refer me some useful links or solutions. appreciate
Works without problems using AIR 21Phone LG G4cAndroid 6.0 (Security Patch 2016-07-01, Kernel 3.10.49)Milkman ANEs: EasyPush, PushIconRes
Since requesting access to some device/os features now requires us to supply usage descriptions, how are we supposed to localize these on iOS?
Hi, I have not been able to find any answer for this issue, so I am posting again hoping to get some insights/advice.I am creating AIR for iOS iPad app, and use CameraUI to capture videos and save locally and upload to the server. All work very well, except the Native Camera stops the video recording at 10 minutes (see image). We tested the video recording directly from the iPad and there is no limit on video duration as long as there is enough storage space, so we believe this issue is from Adobe AIR. This issue has been going on since previous iOS and AIR versions. Now we have the need to record longer videos so we are re-investigating this issue again. Can someone advice with any solution on this issue? Or any insights why this is happening? Thank you very much.
Hello,does anyone know what's the status of the ActionScript 3 reference? The URL help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/ is still listed on Google but it seems the whole help.adobe.com domain has been removed because I get a DNS lookup error from my provider. I remember that there were other people complaining in the Facebook Stage3D group a while ago but it was back on a while after. Now it seems to be down for good. Or is this only a location based DNS problem?Thanks and kind regards,RubenEdit: Sorry, I unintentionally posted this in the Beta forums, should probably be moved to the regular forums.
If you open the Local History of a file that you have been working on for a few hours, you'll get this error once you try to copy from it:"Copy" did not complete normally. Please see the log for more information.java.lang.NullPointerExceptionPS: I've already reported another (and more major) bug in the bug-tracker but was asked on Twitter by @dscottcastle to post this one here. You really should add Flash Builder 4.7 to the possible tags in the adobe bug tracker or you will have littlle effect from a public beta...J
If I Google Adobe Air Download I'm directed to the download page and If I click on download I'm redirected to adobe.com if I then select Adobe Air I'm redirected to the same download page I was originally on and, if I select download, I'm again redirected to adobe.com ... etc etc. and so on. It makes no difference if I'm logged in or not. So how do I update Adobe Air to the most current version? I'm using the 64 bit version of Windows 7.
Hi , I package my Air files using Flash CS4 professional. During the packaging process, while in Flash CS4 environment i get a message " there was an error connecting to time stamp server....". I have to disable the time stamping in order to proceed with creating the AIR package, by doing that I loose some of the functionality (the Air will fail to install once my digital certificate expires.)I am seeking help with the following;1. Change the tsa URL of the packaged AIR file created with disabled time stamping. These are my current AIR packages, the time stamping has been disabled to allow the packaging to proceed, I would like to time stamp them , perhaps by ADT command??2.If the tsa of AIR package can not be changed with ADT command, what are my options? 3. I am assuming that one can package the AIR files using ADT commands only? If so could you point me to a detailed tutorial/ instructions how to do that. That is not my preferred options as I have no experience with ADT
Hello,I have a desktop application using AIR shared runtime and AIR update framework that works flawless with a few drawbacks of the shared runtime nature.I'm now slowling moving to AIR captiva runtime, using the first desktop ANE (that only works on captiva runtime) and as addition, solving a few AIR shared runtime drawbacks and as another addition is compatible with Windows 64 bits, because captiva runtime is also a requirement.With captiva runtime, I will need to build a new setup and bundle C++ distributable for 32 bits, because it's a requirements of this ANE's.It will be a waste if soon we will get the official AIR Windows 64 bits and I need to bundle C++ distributable for 64 bits or both.I already did a few tests on AIR 32 bits vs AIR 64 bits without any issues identified.A few questions (fingers crossed to get an answer):1. Did you plan to add support from ANE's on AIR for Windows 64 bits ?2. With AIR Windows 64 bits, Windows for 32 bit's will be out of the game or this AIR wil
We have an existing IOS App created using Adobe AIR and we want to leverage some of its modules in the new Swift App that we are planning to create.Is it possible to include files/library written in adobe air to the Swift Xcode project.
Hello,There's a problem with new feature of asynchronous texture upload from BitmapData. After disposing any texture uploaded asynchronously, next upload crashes.Crash log from device (Android):Fatal signal 11 (SIGSEGV), code 1, fault addr 0x0 in tid 30439 (syncUploadCrash)*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***Build fingerprint: 'samsung/gts210wifixx/gts210wifi:6.0.1/MMB29K/T810XXU2CPK1:user/release-keys'Revision: '6'ABI: 'arm'pid: 30439, tid: 30439, name: syncUploadCrash >>> air.AsyncUploadCrash <<<signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 r0 9d8bf980 r1 00000000 r2 9fc9a8e8 r3 9fc9a8f8 r4 9d8bf980 r5 ae76bc38 r6 00000002 r7 00000000 r8 9fcced9c r9 bedcd964 sl 12c9c300 fp 707fea58 ip 00004001 sp bedcd960 lr 9eaafb39 pc 00000000 cpsr 80030010backtrace: #00
recently when i install adobe air on linux it fails with this errors so how can i install without looking for update?[Adobe AIR Updater:27264][INFO] Runtime Installer begin with version 2.6.0.19170 on Linux x86[Adobe AIR Updater:27264][INFO] Commandline is: -updatecheck[Adobe AIR Updater:27264][INFO] Installed runtime (2.6.0.19170) located at /opt/Adobe AIR[Adobe AIR Updater:27264][INFO] Performing pingback request[Adobe AIR Updater:27264][INFO] Pingback request completed with HTTP status 200[Adobe AIR Updater:27264][INFO] Starting runtime background update check[Adobe AIR Updater:27264][INFO] Clearing unused background update directory[Adobe AIR Updater:27264][INFO] Begin Background update download from http://airdownload.adobe.com/air/3/background/linux/x86on64/patch/2.6.0.19170/update[Adobe AIR Updater:27264][INFO] Unpackaging http://airdownload.adobe.com/air/3/background/linux/x86on64/patch/2.6.0.19170/update to /home/ibrahim/.appdata/Adobe/AIR/Updater/Background[Adobe AIR Updater:
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