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At what point did air support 64 bit? I know that some of my early apps are going to need updating for the 64 bit cut off this summer - so want to find out which ones
While Air 25 adds multi-dex support, the non-primary DEX files are not loaded on Android < 5 devices.To fix this, simply add the following to your <manifestAdditions><application android:name="android.support.multidex.MultiDexApplication">While the Air docs say the android:name element cannot be changed, the docs are incorrect.
I can't get Adobe Air to install. I go to Adobe - Adobe AIR and click the DOWNLOAD button and I'm taken to the Creative Cloud product page. No download starts. I just get sent to the Creative Cloud and that's it.
We have iPad app using Adobe AIR for iOS 21. In stagewebview we load h.264 MP4 video via html5 and it has been working with no problem. However, we just discovered that the html5 video no longer plays on iPad 4 with iOS 10.2 and up (10.2, 10.2.1, and 10.3 beta). We tested with MP4, M4V and none of the videos play on these configurations anymore.The video is still playing on newer iPad AIR with latest iOS.Do you think it's an issue between stagewebview and newer iOS, or an issue between html5 embeded video with newer iOS? or something else?Has anyone run into this issue and has insights and/or a solution for it?Any input will be greatly appreciated. Thanks much.
I was just reading that 'Windows 10 S' will do away with all win32 API'sWill AIR, if packaged as a captive run time, still work in this environment?Has the AIR team tested this?ThanksKeith R Morrison
HiWe need to uninstall Adobe Air from our environment. What is the best way to go about that? We have different versions, are there any command lines we can use?
Did somebody face incorrect definition of frontal camera? We use front camera hard in our app, and we can't detect front camera on some devices of our users, because two cameras have flash.media.CameraPosition.BACKSome devices list:Nomi Corsa 3G 16GB C070010Acer T09HTC Desire 825 dual simTracker
Hi Air team. Thx for your wonderful work 🙂Any idea about the schedule on the "Starling.display.Image mask is not rendering on mobile".I'm stuck because to the air sdk 23 because of this. And the 23- has problems with the permissions so I'm in a difficult situation.In the meantime if there is a workaround I'm interested.Thx for your reply.
I've used 2 different desktops now, having upgraded to a Dell XPS now which I was told was the best for graphic work.Now I have also contacted DELL with the following problem with no resolve.My computer shuts down after using and working on MUSE for a few dozen minutes. The computer will either shut down and ask me to go back and save my work before shutting down, or the screen will g dark with a power connection problem.When screen goes dark only text and image that shows it a HDMI plug-in image and "Entering Power Saving Mode" test.Has anyone had this issue, I've only found it an issue with Adobe programs (Photoshop and Muse with my old desktop, and now just MUSE with my new Dell).Any idea will help, I've ran an Hardware testing, the good ol' shut down unplug and restart, I've switched monitor cable.Any help would help, thank you!
I'm getting an error in iTunesConnect on submission.Missing info.plist keyNSCalendarsUsageDescriptionNot sure why? I'm not using any calendar stuff.
i am trying to update an Easyfile App, the message that keeks poping is The application cannot be installed due to a certificate problem. The certificate does not match the installed application certificate, does not support application upgrades, or is invalid. Please contact the application author.
Today I installed iOS 10 SDK and updated the AIR SDK to 23. However, I cannot compile against iOS10 nor even debug. In the latter case I only get the message that "failed to find class dtiphonesimulatorsystemroot at runtime". Accoording to JetBrains this is caused by the ADT-Version I am using being not compatible to iOS10. Are there any schedules, when there will be a fix for that or do we have to wait for AIR 24 ?
Would it be possible to know if it is planed to publish this SDK on a regular basis ?During AIR SDK 25 beta, under "64 bit AIR 25 SDK & Compiler Beta", we could readWe recommend you update your applications with the GM build when it is available.after AIR SDK 25 been released, no GM builds were availableNow AIR SDK 26 beta started, but there is no version update for the "64 bit AIR 25 SDK & Compiler Beta"and the PDF link is now "empty"https://fpdownload.macromedia.com/pub/labs/flashruntimes/air/win64SDK/air25_win64SDK_releasenotes.pdf
Platform: Adobe AIR Flash application for desktopComponent: Flex HTML control hosting an HTML pageThe page needs to display video content. When a Flash player is installed on the machine, the video is rendered. When there's no flash player, the video panel shows a link for downloading the Flash player.Since this thing is running inside a flash player to begin with, I'm hoping to find a way to avoid the dependency on the external flash player. The <video> tag seems not to be implemented. Any idea how I can display Flash content inside the html page?thanks
I am developed app with AIR and trying to update application on App Store, successfully uploaded with Application Loader and after submit for review, refreshed page it says Invalid Binary.does Apple changed something?As I guess the app does't passes automatic validation on itunes connect server, but no mail regarding this incident.thing I only changed from prevues application xml is: <softKeyboardBehavior>none</softKeyboardBehavior><?xml version="1.0" encoding="utf-8"?><application xmlns="http://ns.adobe.com/air/application/25.0"> <id>ge.gpost</id> <versionNumber>1.4</versionNumber> <supportedProfiles>mobileDevice</supportedProfiles> <filename>BuildCompile</filename> <name>Gpost</name> <iPhone> <InfoAdditions><![CDATA[<key>UIViewControllerBasedStatusBarAppearance</key> <false/><key>NSLocationAlwaysUsageDescripti
Wondering why support on iOS for spherical video was not included in v24 and if there are any plans on implementing it in the future?
This has been plaguing me since air 24.I can build on my local apple TV and the icons show correctly. However when I upload to testflight using Application Loader the Assets fail their check giving me the error - ERROR ITMS-90471: "Missing Image Asset. Your app is missing the Large App Icon asset 'App Icon - Small' in 'Payload/Distribution Test.app'."The assets.car file I am using comes directly from an app built in xcode that uploaded to testflight successfully.I extracted the assets.car file from that successful build, and included it in my air application using adt as stated in your documentation, but then this upload fails because of the error I listed above.Any suggestions. I have been trying to get this working since the AIR 24 release with no success.
Anybody having issues with crashes right after SharedObject flush() calls?For me, it only happens on iOS 64-bit devices with AIR 24-25 (it doesn't crash with AIR 23).Here is the result of my testing:AIR SDK versionEnvironmentresultAIR SDK 24 and 25[iOS 9] iPhone 5OKAIR SDK 24 and 25[iOS 10] iPhone 5OKAIR SDK 24 and 25[iOS 10] iPhone 6 PlusCRASHAIR SDK 24 and 25[iOS 10] iPhone 7 PlusCRASHAIR SDK 25[iOS 10] Simulator x86OKAIR SDK 24 and 25[Android 6.0.1] Nexus 5OKHere is a link to this issue in Adobe's bug tracker:https://tracker.adobe.com/#/view/AIR-4198320Looking forward to AIR Team's response. This is very critical for my company's big AIR application.Thank you in advance!
The announcement for the beta says this:> Disabling Packaging of Shared Android Applications> ... published applications will always have a captive copy of the runtime included in > their installation package irrespective of the target selected (that is, apk or apk-captive-runtime).This addresses published packages, but what about during debugging. Specifically, when I debug an Android AIR app via USB is the runtime always packaged? Never packaged?Thanks,Douglas
Some feedback on the new DeviceRotation feature in AIR 26 beta (tested with 26.0.0.93 in particular)Comments:Do you plan on exposing an option to control the delay/rate at which DeviceRotationEvent.UPDATE events are delivered?With a quick simple test, seeing the following average rates of DeviceRotationEvent.UPDATE callbacks using its reported timestamps):Nexus 7 ~ every 125 millisecondsiOS iPhone 6 - every 90 millisecondsBut at least on Android natively, you get to control the delay with SensorManager's SENSOR_DELAY_FASTEST, _GAME, _NORMAL, _UIUsing Distriqt's existing third-party ANE https://github.com/distriqt/ANE-DeviceMotion and its exposure to a corresponding SensorRate property, I am able to get rates up to ~ 10 - 20 ms on the devices above with SensorRate.SENSOR_DELAY_FASTEST (even on iOS)Considering a vast majority of AIR apps that might want to use this feature are games, it might make sense for you to at least expose an optional GAME mode rate that can match ~ 20ms - 5
I created a textInput. When the focus moves into the textInput, I click on the soft keyboard on the right when the put away button, I want to get the event of the soft keyboard to put away, but this time can not receive.How to get the event when softkeyboard put away?I try to use SoftKeyboardEvent.SOFT_KEYBOARD_DEACTIVATE,but it works when focus move out only.
With the new intents in iOS10, will there be a ( simple ) way to configure these keys with Adobe Air, or will we have to unpack / edit info.plist / repack the .ipa ?ADT should automate this process, in my opinionIs there a plan to develop such features?Thanks in advance
Our iPad application is not loading any data on iOS 10.3.1. We had the same problem when 9.3.5 was released and added the NSArbitraryLoads solution in our application descriptor under infoAdditions. I can't find anything about a recent change, is there another adjustment that needs to be made now since iOS 10.3.1 (or a few versions before)Narrowed it down .. the issue is only there for AMFPHP (RemoteObject) calls , all other http services are working ... anyone got a clue?It works on our DEV environment but not on LIVE. If I remove <key>NSAppTransportSecurity</key><dict><key>NSAllowsArbitraryLoads</key><true/></dict> from the application descriptor the DEV environment is not working either (which is expected then) but it seems the NSAllowArbitraryLoads it not affecting AMFPHP on our LIVE server. I have forwarded this issue to our server guys to check the differences in our DEV/LIVE environment but if anyone here can give a clue which might help
On iOS devices running iOS 10.x, AIR does not always detect external microphones connected via Lightning connector. AIR will always use the Lightning microphone when connected to Flash Media Server using a NetStream and broadcasting over RTMP. However, AIR will not detect or use the Lightning microphone when recording audio locally, unless the microphone is plugged in after the user starts recording.In other words, if you plug in a Lightning microphone and then run microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, microphone_sampleDataEventHandler);AIR will not use the Lightning microphone. However, if you runmicrophone.addEventListener(SampleDataEvent.SAMPLE_DATA, microphone_sampleDataEventHandler);and then plug in the microphone while the app is already recording, AIR will use the microphone.This bug is preventing us from releasing the next version of our app. Are there any better workarounds that don't require the user to wait until after they've started recording to plug in
Lately my binaries get rejected due to a Unsupported operation - Apps are not allowed to... | Apple Developer Forums error. Anyone else facing this problem?According to the Apple developer forum thread, this has changed since 04/19 and now observing "com.apple.springboard.lockstate" is no longer allowed. Is this something AIR is internally doing?
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