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Hello,we have the following problem: We receive user complaints that our game no longer works on an iPhone 4 and crashes upon startup with the latest update. From our settings it should work, we set minimum OS version to 7.0 and deliver with Air 22.0.0.153.I tried to download and install the app from the appstore on our iPhone 4, but after clicking Install in the appstore, it just loads a bit and then resets the button to "Install", so I can not install the app on the iPhone 4 for an unknown reason.Now I would like to debug the whole thing, remove some ANEs for testing etc. But this is not possible with a 32 bits device, am I correct? Is there any way to get a debug or adhoc build running on an iPhone 4 with Air 22 or later?Thanks in advance
Hello guys, I would like say about Adobe Air for Linux version. Because Adobe Air works fine for Windows and Mac OS X. But Steam Powered has a lot of games. They need to create Linux binaries. For Air Native Extension for Linux: *.dso, *.so If you use newest version of Linux than you use dso dynamic library. I really am sad because Adobe Air doesn't exist for Linux binary because SteamOS is native Linux OS. I wish you build and create fresh Linux binary of Adobe Air. Please don't force us! We really love it. Because many game developers want create game for SteamOS. Please don't hesitate us! Give us our chance! Don't be naive with arrogant Trump! We forgive you. Because your great creator for Adobe Air and Flash Player. I saw because Flash Player still is alive with Linux. Thanks But I really miss Adobe Air binary for Linux with Stage3D native with Air app. Thanks much for creating new binary for Linux OS ( Steam OS, Ubuntu or other ).
When I click the download button it just redirects back to the homepage.Have tried multiple times from different browsers with the same result.
Hi,Working on an ANE and am hitting a seemingly insurmountable issue;java.lang.NoClassDefFoundError: Failed resolution of: Lcom/google/android/gms/cast/CastDevice;Well, I checked... And CastDevice _is_ included in my ANE, but...The problem line of my code calls CastDevice.getFromBundle and that method depends on android.os.Bundle.However...The android.os.Bundle is part of android.os and I not only cannot find what I _would_ add to my ANE, I am pretty sure that to do so would be catastrophically bad.So...In order to work with this, is there a means for me to make access to the definition of android.os.* possible?G
The Adobe AIR silent install method does not seem to work anymore if the Mac is at the Logout Screen (no logged in user).We push the Adobe AIR Installer.app to /private/tmp/ and invoke with a script that run the Adobe AIR silent install command:# /private/tmp/Adobe\ AIR\ Installer.app/Contents/MacOS/Adobe\ AIR\ Installer -silent -eulaAcceptedResult on logged off Mac:SSH'd in to a remote, logged off Mac, we are SSH'd in from a remote computer. Invoking the Adobe AIR silent in stall command, the install hangs.Note we are unable to exit the process using CONTROL-C so are forced to SSH in again and reboot the computer.This is very unacceptable condition, which is the case whether we SSH in or deploy the installer and invoke via script.# /private/tmp/Adobe\ AIR\ Installer.app/Contents/MacOS/Adobe\ AIR\ Installer -silent -eulaAcceptedPassword:Dec 11 11:23:25 Adobe AIR Installer[257] <Warning>: Untrusted apps are not allowed to connect to Window Server before login.Dec 11 11:23:25
Hi dear Adobe Engineers, I'm using Air to develop game apps, for many ways, it works very well, But, when associated to native develop (ANE) , it makes me a headache. Usurally,an Android app has a MainActivity as an entrance,it has some interfaces such as onResume,onPaused,onDestory, all these interfaces are hidden in your runtimeClasses.jar and though there is a way to fetch most of these events with AndroidActivityWrapper.ActivityResultCallback and AndroidActivityWrapper.StateChangeCallback, there are some other events can not be fetched such as onCreated,onNewIntent,onStarted. A game app need to access a game operater's account SDK, which developed in native Android java way. sometimes these SDKs require these events to do what they need,But I don't know how to do it. And also,iOS app has an appdelegate class for some events (didFinishLaunchingWithOptions,handleOpenURL,eg.).It is CTAppController class in Air iOS
For half a year ,I use AIRSDK 21 to release my apps,when I upgrade AIRSDK to 24,25 to export IPA for appStore,my project (only namespace upgraded and swf-version to 36) got a error #1014.com.ane.sdk::XMCallback is a package of public interface that built in a swc and compiled in a ANE (also upgrade namespace to 25 and swf-version to 36 ).
I've been dealing with this problem for over a year now... I'm at my boiling point with this. When compiling for simple testing from within Animate [COMMAND+ENTER]... it usually is fine. Randomly though it will hang and then the Animate Simulator (not iOS simulator) stops responding. If you force quit the simulator and try to compile again. It just opens another simulator in the not responding state. The only way I've found to get Animate to compile again is a full system restart. This is highly annoying as I have tons of other stuff on the go like Photoshop, Illustrator, etc.Surely there must be a process or something I can kill from the Activity Monitor to atleast let me restart everything for Animate CC. Any ideas ?Any help with this is appreciated. Thanks!
I use AIR24 develop this app on AppStore.K Music Player Ultimate - HI-END DSD Hi-Res Player on the App Storeand found some AIR bugs.1. when use Sound SampleDataEvent to play audio realtime when press home button. AIR Audio has some lags.2.When press home button the netStream play AAC,ALAC audio paused. has set to background mode.use Sound Class play mp3 audio will not pause.3.cant set to IOS Music control center info. also can't listen the IOS remote control event, can't listen the iphone earpods lineout plugin plugout event.
I use screenshots in IOS.AIR 24 beta "Error #3800: This call requires CameraRoll permission."AIR 23 No problem.
Hi,After updating to AIR 24, we're getting context losses on Android 6.0.1 whenever any native dialog is displayed. It only happens when fullScreen is set to true and it didn't happen with previous versions of AIR SDK. This really blocks us from using the newest version of AIR SDK. Does anyone know if there's anything we could do with this?
With the new AIR Windows x64 (thank you Adobe), I'm considering now moving from shared runtime to captive runtime because it's a requirement of AIR x64 and I can live wih that, however what I can't live with it's the missing support for ANE's.I'm about to use the first ANE on desktop environment.Without ANE's I can't extende AIR features and without x64 I can't provide that experience to end users.Please, add ANE's support on AIR x64.Thank you Adobe.
Hey guys, I'm trying to port a Flash game originally made for the web to Steam. The game relies on the StageQuality settings to achieve decent performance, and these are not available in Desktop AIR. So my plan is to run the game in Flashplayer, packaged in an AIR app which let's me take advantage AIR features.Here's the features I need from AIR: • Different window sizes (done) • Different "windowed" full screen resolutions (having problems here) • Unprompted file creation/access (not attempted yet) • Steam API access with the FRESteamworks ANE (done)Here's the features I need from Flash Player: • Low and Medium StageQualityAt the moment my approach is to use a HTMLLoader object in my AIR swf, to open the game swf in Flash Player, and then use LocalConnection to communicate with it. This seems to be working so far, but I'm having trouble with the full screen resolutions. If I implement full screen in the game swf, the "allow full screen with keyboard controls?" pop up appears, and is f
SO I have an app in the app store already and I just downloaded the milkman games plugin to cadd push functionality in the app. Problem is that the first step in doing this is I need to create a unique certificate and provisioning profile and certificate.The problem with this of course is my app already has a bundle ID i've used so if I do this then I assume I can't replace my new version for my old one ?Any way around this?
It used to create textures greater than 2048 by Context3D.createRectangleTexture of AIRSDK24 especially in such devices as iPhone6SPlus.By building AIRSDK25.0.0.134, it always falls into the exception as "ArgumentError: Error #3766: RectangleTexture too big (max is the larger of 2048x2048 or the size of the backbuffer)."From reading reference of RectangleTexture, RectangleTexture should be able to handle the size <= 4096.
"uploadFromByteArrayAsync" dispatches ErrorEvent of #3790 at least on Androids if uploading many textures simultaneously.The message of the error is "Texture upload error #3790".There is no article about 3790 at Run-Time Errors - Adobe ActionScript® 3 (AS3) API ReferenceRe-async-uploading the same texture as well as the re-created texture always fails after receiving #3790 error even if calling in Juggler.delayCall.What is the cause of the error and how to avoid it?
Hello,Adobe Air apps freeze on Amazon _Underground_. It happens quite randomly and everybody is affected at a certain point. I narrowed down the cause of all this to be likely the outdated SQLLite implementation we have in the AIR SDK. When the app freezes, most often the complete device is locked requiring a rebooting!Please fix!Thanks,Henning
Hi,I created a list with fl.controls.list. I have nearly all I want but the only thing I can't figure out is how to change the ugly black line between the items.If I could change the color and the thickness it would be great.Any idea?Thank you.
Can anyone advise on the server set up/requirements to make an AIR for iOS app that displays live video from a (streaming?) server? I have built AIR for iOS apps that display recorded video (.mp4) from a server using StageVideo but now I need to:1. Record live video which could be a separate AIR for iOS app using the Camera Class or a video camera and upload to a server.2. Stream the uploaded video to an AIR for iOS app in real-time.The Adobe references I have found all seem outdated and refer to things like "Flash Media Server" which doesn't seem to exist or is no longer supported. Can anyone give me an idea on the setup that would be required for this?Many thanks.
Dear Friends,iam creating an eLearning app. I want the user has to save particular animation (movieclip) as his own selection and see it when need in future. To do this, I want to save the movieclip as swf and load in to my app (in different popup). Iam using AirforIOS.pls help me to do this.Thanks in advance,Thanks and Regards,Syed Abdul Rahim
Dear Friends,Iam creating an elearning app with the Airfor IOS. I want to fetch the UDID in order to restrict the user to use only - single login for single IPAD. Iam in to that R&D. Please help me to do this. I can use like generate a random no and store in applicationstorage directory but when we uninstall the app the no will go. again they will get new no when reinstall.I have used token id of the app. Here when we uninstall and reinstall the app I will get new token ID so it is not unique. I want to fetch an unique id for the device. Pls help meThanks in advance,Thanks and Regards,Syed Abdul Rahim
A black bar shows on the screen just right after the iOS launch image shows up and the app finishes its initiation. Does anyone experience the same thing? How to turn it off? I am developing an iOS app with Flex15 Air24 SDK. My app has its own loading screen, and this black bar will appear in between the time of iOS launch image and my app's loading screen.
All my apps which have the appropriate sized splash screens included have the same issue. This issue only happens in portrait orientation.The correct splash screen shows for a second and then switches to a distorted / stretched splash screen.Can someone post up what files they include for portrait on a 6S Plus / 7 Plus?Any help with this is appreciated.
HiWe are considering to develop an air application that will be distributed in enterprises (mostly Windows).We found this instruction for enterprises to distribute the app(s) remotely: http://www.adobe.com/devnet/air/articles/distributing_air_in_enterprise.html#articlecontentAdobe_numberedheader_0 Is it also possible to pass some additional information to the air app (similar to remote app configuration in iOS/Android via MDM, but we need it for Desktop systems)? E.g. something like configuration settings or a license code for the air application?Any help/info is highly appreciated.
Can we generate dSYM file on Windows with ADT only? Thanks in advance!
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