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When can we expect Apache Flex SDK for latest AIR 22?Specifically we would like to compile for the new Android TV and so needing Flex SDK for AIR 22Regards,Sean - http://DigitalSignage.com____________________________________________MediaSignage.com, FREE Digital Signage for everyone!5776-D Lindero Cyn Rd #182Westlake Village, CA 91362Phone: 1.877.DIG.SIGN (1-877-344-7446)Fax: 1.818.337.0442Live support: http://chat.digitalsignage.com
I'm debugging an AIR for iOS application from Animate CC 2015.2 that uses a BarCode ANE.The app publishes and loads fine when using Control->Test Movie->On device via USB to install on iPhone 6 running iOS9.However when attempting a debug (Debug->Debug Movie->On device via USB) the app launches and then freezes and occasionally I get a message in the console output of 'Unexpected version of the Flash Player'. I don't get this output every time and I'm in contact with the ANE developer to see if they can help but does anyone know what the 'unexpected version...' warning is about?Animate CC 2015.2AIR 22.0.0.153 for iOSMac OSX 10.11.5
Hi!since two days Im getting this message: Error 90086 missing 64 bit support ....Im using Flash Professional CC 2015, and AIR SDK : 21.0.0.215 (I also tried with SDK 19) Ipublished IPAs to the store 3 days ago !!!! today this message is popping up.I realy need to upload two IPAs to the store.Please helpregardsMichael
Hi thereWhile developing with Air 21 in Flashdevelop my application will fail to do an ad-hoc build like 4 times out of 5 attempts throwing the error:ld: -pie can only be used when targeting iOS 4.2 or laterCompilation failedf while executing : ld64But sometimes (1 out of 5 or so) it will successfully package and the application with my 3 anes will work perfectly and as expected.Is this behaviour what the Air 22 release notes refer as the known issue "[iOS] IPA packaging fails intermittently with ld error (4117478)"? (the bug report seems somehow different to what I'm getting)Thing is since I've updated to Air 22 this behaviour is gone worse... now I get 1 successful packaging out of 20!... I have spend all day trying to figure out a hidden pattern or something but with no luck. Worth mentioning none of this was happening with Air 19.Anyone else experiencing same problems?ThanksR
Hello,Today I received a new adobe air update. I decided to cancel the installation and it hangs cancelling with empty progress bar about 6 hours. What to do ? I can't stop it. Should I restart the laptop or to wait or what?Thank you
Hello everyone,I want to update our games with an Air 22 version so that all users will be able to play with Android N installed. At the same time, we would like to continue supporting Android 2.x with Air 19.What I did was I created a version of our app with version code x.x.20 with Air 22 and a version x.x.10 with Air 19. My expectation was that Google would send all users with Android 4 and higher the Air 22 version and all users with Android 2.x the Air 19 version. However when I upload the x.x.10 version to Google Play I receive the error message: All configurations that could receive x.x.10 would receive x.x.20 instead. Meaning Google Play does not identify the Air 22 build as incompatible to Android 2.x, is that correct?What has to be done in order to support both builds?Thank you in advance.
So... what's the plan?No WatchKit support.No AppleTV support. I guess we'll miss out on that...Testing ANEs locally is a jokeNothing is updated for iOS 9. Icon sizes, etc.No much work arounds and hacky code required.There's too much to list...This whole process could have been built to be so much easier/automated to rapidly build apps with AS3, but it's a disaster at the current state.Obviously nobody should be publishing Flash for the web. What's the plan Adobe? Any news on the Flash IDE maybe going purely HTML5?
Since I use SDK higher than 21 Adobe Flash CC is putting the version Tag into my descriptor ignoring the versionlabel and the versonenumber tags ?!!!And i cannot publish dúe to this error.Please help
I was wonder if anyone has seen an open source project like this. The map is very basic and does not support zooming out very far. I don't want to do all that work if it already exists. It would probably have to use away3d.If you haven't played the game it's basically a GPS navigator like tomtom without the directions. You go where ever.A 2d version would also be acceptable.The map tiles have to be open source and hosted on my server.
Updated to the latest version of Animate CC (2015.2) and could not add the latest AIR SDK (22) via the help -> manage Air SDKs. Also, projects that compile and run fine with 2015.1 do not run when using 2015.2 to produce because of error 1065 (library items marked for exporting on first frame are not available).I have reverted back to 2015.1 until these issues are resolved. Any news on when these issues will be fixed would be great.
Hello! Is there anyone here who can help me with adobe AIR? regarding this error "application descriptor could not be found for this application. Try re-installing or contacting the publisher for assistance". I have just recently upgraded from windows 8 to windows 10 then since then I have been getting this error message popping up my screen and I want to fix it. It seems that it is also affecting live streaming and downloads. I have un-install and re-install, but it doesnt seem to solve it. Can anyone here help me please?
Hi friends, Iam creating an elearning app. i have 4 buttons on stage, when user clicks it will load 4 different lessons. I have created the following codes, its working fine. when i click same button again it is not loading the lesson. only one time i can click and load a lesson, 2nd time it is not loading.Kindly help me to solve the issues..import flash.events.MouseEvent;import flash.display.Loader;import flash.net.URLRequest;import flash.system.LoaderContext;import flash.system.ApplicationDomain;var no_les:Number = 4;var ldr: Loader = new Loader();var req: URLRequest = new URLRequest();var lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);for (var inc1: Number = 1; inc1 <= no_les; inc1++) { this["bt" + inc1].addEventListener(MouseEvent.CLICK, menu_clicked);}function menu_clicked(event: MouseEvent) { &n
Please add new features: datagramSocket mobile platform supports sending data to a broadcast address.Now datagramSocket can not send data to the broadcast address.
UIBackgroundModes for "VOIP" does not work in all versions of IOS.Adobe Air is much used for "chat/ videochat" does not make sense not able to use UIBackgroundModes in IOS.How can I fix?
Trying to send a document and message says.....COULD NOT SEND UNSUPPORTED FILE SELECT ANOTHER FILE ???????
I know this has been asked before, but I cannot find if there was an answer or not: I know that air has camerroll support (browseforimage), I am wondering if there are plans to add support for videoroll (allowing view/selection of video files only) on ios/android? If so, when might this be likely - if not, are there any ane's out there that support this feature on ios in particular (I managed to find a couple on android, but none that work on ios).
I'm trying to package some code up as an ANE, something we've done before in house. However we're currently stuck on an ADT error which I can't seem to wrap my head around.When running the following from a sh file, I'm getting an error.Shell script:ADT="/Applications/air/bin/adt"NAME="VideoRoll"AFILE="libVideoRollANE.a"$ADT -package -target ane $NAME.ane extension.xml -swc $NAME.swc -platform iPhone-ARM -platformoptions platformoptions.xml library.swf $AFILEError:platformoptions.xml is not part of a Mac OS X Native Extensions frameworkAll of the files are in the correct place and being clearly picked up by adt, as I'd assume there would be something else I'd be getting back. If you're after the source code, it's an open source library on bitbucket that I've forked and made a couple of changes to. I'm trying to compile it with Adobe AIR SDK 20 to try and fix an issue we're getting but I'm struggling to just build it from the base source right now. The source can be found here: https://b
Hello,we use an Air based mobile application on iOS that has an ANE to display a custom native UIView component inside the app (as a subview). This worked very well in the past (we introduced it for the ios 8 release). And the app still works on iOs 9.But when we now recompile the (not modified!) application using the latest Air 22 runtime and XCode 7.3 we run into an interesting issue. While the surrounding Air application handels device orientation events just fine, the UIView component of the ANE doesn't rotate anymoreso it sticks in the portrait orientation.The UIView component of the ANE just listens for any orientation events based on UIDeviceOrientationDidChangeNotification to update its view frame by just taking the updated size of the parent's view frame (which is the application view managed by Air). But unfortunately the parent's frame coordinates doesn't change anymore, they stick to eg. 0,0,768,1024 (portrait orientation) on the ipad.Also setting the UIView's size directly
I have tried installing Abobe Air but I'm having no joy. Any suggestions very welcome. My system log is as follows:Jul 9 14:57:02 Richards-iMac Adobe Muse[1001]: Launching subprocess with commandline /Library/Frameworks/Adobe AIR.framework/Versions/1.0/Resources/Adobe AIR Updater -applyupdates "/Applications/Adobe Muse.app"Jul 9 14:57:03 Richards-iMac Adobe AIR Installer[1003]: Runtime Installer begin with version 4.0.0.1390 on Mac OS 10.11.5 x86Jul 9 14:57:03 Richards-iMac Adobe AIR Installer[1003]: Commandline is: -applyupdates "/Applications/Adobe Muse.app"Jul 9 14:57:03 Richards-iMac Adobe AIR Installer[1003]: Installed runtime (4.0.0.1390) located at /Library/Frameworks/Adobe AIR.frameworkJul 9 14:57:03 Richards-iMac Adobe AIR Installer[1003]: Installed app (AdobeMuse) located at /Applications/Adobe Muse.appJul 9 14:57:04 Richards-iMac Adobe AIR Installer[1003]: Starting runtime background update installationJul 9 14:57:04 Richards-iMac Ad
I need to download theAdobe AIR 22.0.0.153 Windows (10.0 MB)verison and when I click on it, it runs as a window gallery item verus file please help
I was able to wrap the Cortex Store API JAR with an Adobe ANE Extension as documented in the online docs.docs/adobe-air.md at master · ouya/docs · GitHub In the next version of the Razer SDK, it actually outputs from Android Studio in the AAR format.AAR Format - Android Studio Project Site AAR files can hold resources, assets, JAVA classes, and native libraries.In the past I scripted combining the Cortex SDK JAR and the Adobe Air Plugin JAR together into the ANE target JAR file with a script that outputs the ANE file.ouya-sdk-examples/build_ane.cmd at master · ouya/ouya-sdk-examples · GitHub The script uses the ADT tool in the Air SDK Compiler to create the ANE file which can be used in Flash projects.It would be great if a future version of the ADT tool could take the raw AAR file and bundle the ANE file.Even better it would be great if the ADT tool would bundle a set of AAR files. That way I don't need to manually merge the compiled Java classes into a single JAR/AAR.I do have a work
Hello everyone,I have downloaded a .AIR file and would like to load it with AIR for Android. Unfortunately, Android cannot make sense of the AIR file extension and AIR for Android does not offer a Ui Option to load the file.How do I go about it?Kind regards,Oliver
hey,I would like to know how can I store the stripped swf on iPhone.I want to keep small the ipa file and when the user needs the additional assets he can download from the external server, then store the swf (only audio eithout code) locally its iPhone.Usin flash Animate CCthx!
If the publish fails you'll see a dialog box with the errors. But in the case you have a massive compile log it won't fit in the dialog box.Is there a way to turn on logging when compiling/publishing for Android?Apparently, Flex has a config options.Adobe Flex 4.6 * Configuration file syntaxOne config option might turn on logging.Adobe Flex 4.6 * Compiler loggingHow is the Air compiler logging turned on?I tried running Animate.exe from the command-line but that doesn't show standard output/errors.The flex sdk docs suggest something like this.<?xml version="1.0"?> <flex-config> <show-binding-warnings>false</show-binding-warnings></flex-config>Which would be placed in:C:\Program Files\Adobe\Adobe Animate CC 2015\Common\Configuration\ActionScript 3.0\flex_sdk\4.5.0\frameworks\flex-config.xmlNo effect.Is there a way to suppress warnings so that I can see just the errors?Thanks,~Tim Graupmann
We have a number of Windows 7 computers that have Air installed. The versions of Air vary from 1.1 up to 18.0. I need to determine if Air has ever been activated on these systems. By that I mean has an Air app ever been run. I suspect that most of these computers have never run an Air app since auto update (the default) has not run. If I can determine if Air has never been used then it will be uninstalled. I have looked in the Windows registry and in the file system but haven't found anything that might indicate if Air has been used.Thanks.
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