Loading AS2 SWF into mobile AIR application - Any way to pull this off?
Hello,
Sorry if I trip up somewhere, this is my first post here.
I have had a game publicly available for a few years that was made in AS2. Learning about how AIR applications can contain and communicate with AS2 SWF's, I got excited at the possibility that maybe I could get my game running on mobile, but from my research I see lots of potential roadblocks. Before I dive too deep down the rabbit hole, I was hoping to find a straight answer - Is it possible in any way to pull off the container method on Android/iOS? I saw older release notes detailing how to host external SWFs using a complicated process but I assumed that was only for AS3 ABC.
Hoping to hear from someone!
Best Regards,
Avery Broere.
