localToGlobal creating too much resources?
Hello everyone, i recently started to play with localToGlobal command to get accurate position of my MovieClips at the stage, but i see this command creates new Point every time in loop..
stage.addEventListener(Event.ENTER_FRAME, UpdateCarPhysics);
var VelY: Number = 0.0;
var Grav: Number = 0.05;
var Pos:Point = BackWheel.localToGlobal(new Point());
function UpdateCarPhysics(e:Event): void {
//Check if Wheel is hited the ground
Pos = BackWheel.localToGlobal(new Point()); << this command create new point every time in loop, is there any other way to avoid memory loses on that? if it actually losing memory..
if (Ground.hitTestPoint(Pos.x,Pos.y, true)) {
VelY = 0;
} else {
VelY = VelY + Grav;
BackWheel.y += VelY;
}
}
