A few regressions in Animate 23 from 22
Hey everyone, just thought i'd post a few things i've ran into after updating to 23 over the last big project. These are things I did not really have a problem with in 22.
1. The asset warp tool is more unreliable
On multiple, larger warped assets spanning over 60 seconds long (at 30fps) of warped asset tweens, copying and pasting tween frames can randomly break the link to the asset with the tween. The warped asset will either change it's association to the next warped object in the layer below or above it, or the linked asset will show '---' and become invisible. Because there is currently no way to right click > swap warped asset with another like a symbol, the animation is corrupted. This doesn't happen on 22 when copying and pasting large warped assets.
2. Undos can become corrupted
Undoing when a history path includes entering an exiting a symbol can corrupt the undo history. Pressing ctrl+z past this point will start giving undesired behaviour, where undos in a symbol are being done on the main timeline or another symbol. (Animate did not enter or exit the symbol correctly through the undo history)
3. Animate is aggressively remembering selections per-frame.
Something introduced in 22 but seems to be even worse, this 'feature' remembers selections on a per-frame basis. Skipping between frames to view animations with ',' and '.' are difficult because the selection will show grey dots over your drawn work. You need to press ctrl+shift+a on every frame that remembers it has a selection.
Yes I know this is a community group. Please share any other regressions you've had in 23. I've had to return to 22 for my projects for now.
