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Inspiring
December 14, 2018
Question

Adobe removed support for exporting SVG animations on Adobe Animate - what now?

  • December 14, 2018
  • 5 replies
  • 5384 views

It is impossible to natively export SVG animations on Adobe Animate. Before you disagree, please note that I'm talking about SVG animations. I am NOT talking about exporting a single SVG image.

The only way to make this possible was to use plug-ins. SnapSVG was one such plugin, and there are several problems with this:

  • Just the sheer fact that a product titled "Adobe Animate" can't export animated svg files is a problem.
  • SnapSVG is no longer actively being developed.
  • SnapSVG was never 100% completed - it is arguably an incomplete beta-version product.
  • Adobe Animate has shown many incompatibility issues with SnapSVG

An Adobe representative has told me on the phone yesterday that SnapSVG will simply be pulled from the library of plugins available. She was not able to comment on whether or not exporting animations on Adobe Animate, a software for creating animations on multiple platforms such as web browsers, will support exporting animated svg files.

This is highly disappointing as we will not be able to export svg animation with Adobe Animate 2019 (at least with the macOS version of Adobe Animate 2019).

So the question here is, where do we go from here? Can Adobe please make this feature a reality? This move eliminates the vast majority of reason why I would use Adobe Animate, but I would love to stay within the Adobe ecosystem.

This topic has been closed for replies.

5 replies

Zen Creative Agency
Known Participant
April 1, 2023

Yep, I have been through this painful and irritating situation also. 

I just can't believe that Adobe Animate doesn't export to animated SVG, which is a common format.

Community Expert
April 3, 2023

You can go here to suggest SVG be put back in. https://www.adobe.com/products/wishform.html

Participant
August 12, 2020

I was a huge flash animator years ago, with flash being my main tool. After the flash plugin died so did my use of flash unfortunetly... I always loved it as a tool and still do.

Occasionally I'll re-download it and keep hoping for it to add other export options for modern web use and not sure why they haven't came up with export solutions from animate similar to https://lottiefiles.com/interactivity (have for after effects) or https://www.svgator.com/ (a contained animated SVG)? I know they have the canvas stuff, but seems to rasterize my graphics which look bad on retna displays.

Gooneybird12
Participating Frequently
August 12, 2020

LottieFiles mentioned they were working on a plugin for Animate, but I haven't heard anything about it for a while.

joechump
Inspiring
May 16, 2019

Keep your old version and open your new .fla files in it to export.

Personally I would love to see a direct Illustrator export for single vector images. SVG is very inaccurate in my experience with a lot of glitches and issues occurring when the artwork is remotely complex with line width problems and misalignments being common. Not to mention that layers are not properly supported... The old FXG export format was very good and superior imo. I'm still having to keep a version of Flash CS6 AND Illustrator CS6 installed to extract my vectors in a reasonable format (via FXG to .ai) from Animate CC which is depressing... FYI, you can still open newer .fla files made in Animate CC with the old Flash CS6 etc and manipulate/export them. (of course, new features aren't supported but might help you for most stuff if you have an old version still it will still open newer .fla files pretty well as long as you don't exceed the max stage size for the older version).

Community Expert
December 20, 2018

Adobe is always trying to make things better, so why'll you might be disappointed with the changes to come, I will bet something better is coming.

Nick Made
Inspiring
December 20, 2018

This is quite unfortunate to read.

It's interesting, I opened Animate CC after quite a while today to see where it's at and whether there was native control (as opposed to using SnapSVG) but it seems it's moved in the wrong direction. Doh.

I suppose Bodymovin with After Effects is the only reliable workflow for SVG animation.