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January 2, 2023
Question

Animate wont stop on my breakpoints - other debugging problems too

  • January 2, 2023
  • 2 replies
  • 111 views

I am having problems debugging a project that a year ago I had no problem debugging. It is a flash player project with many external .AS files.

 

Currently I am using Animate 22.0.5 build 191.  I am trying to debug this Adobe Flash project..  Under Publish Settings -> Flash .SWF -> advanced I have added the checkbox for "Permit Debugging"

 

When I set breakpoints in the main constructor in the .AS file, and then do Debug -> Debug to launch the project, Animate does not stop at the breakpoints. I have put trace() statements in the code just after the breakpoints, and trace statements are sending their messages to the log Output. 

 

Yesterday I was getting TypeError #1009 for null pointer access. Single stepping code would work. But a debug continue would not hit later breakpoints.

 

I thought last night I was getting some breakpoints to trigger. But I noticed that when I stepped into routines, then did continue, breakpoints at higher levels of the code were not hit.  Today, I cant get any breakpoints to trigger, except for null exception.

 

I also notice that a divide by zero I purposefully put in the code is being ignored, no exception generated, the trace statement just past the divide sends output to the log.

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2 replies

Community Expert
January 3, 2023

I was able to get it to work too. V23.0 mac os. 

kglad
Community Expert
Community Expert
January 2, 2023

works for me (v.23.0) (though when actually coding, i never use the debugger and never use breakpoints). 

 

i've always found permit debugging and the trace function is sufficient to debug every error i've created.