Animation 1 curriculum overhaul and character design advice
- March 22, 2024
- 3 replies
- 1358 views
Hi Everyone.
I'm grateful for the supportive community and their guidance. In our HS Animation 1 class, we tried a film approach where students collaborated on a story, storyboarded, and animated a scene. While they worked hard, the outcome may not have justified the time. We're pivoting to a video game project for next year to practice coding and create an interactive product, while maintaining all the story elements.
Which brings me to my humble request for advice. I'm in the middle of making some characters for teacher demo's. My background is in 3D game design, so still wrapping my head around 2D flash/animate characters. Just how flat do you make everything? For example, a detail like a belt? Check image I threw together for your convenience. I'm working on a front view currently. So instead of the belt just being horizontal, I want to indicate form by making the belt a little more round. Will this just make things more complicated on the turn around models? Is is worth the extra effort figuring out the sides when the belt goes in front around to the back? I'm learning edap tools so I know they have a method for welding these objects together, but can my students figure that out? Thanks for the tips you experienced flash pro's can offer. Have a great one. Cheers everyone.
