Can't get a movie clip to play
I am making an HTML5 canvas game. I have a frog movie clip and an arrow movie clip (called arrows_0_10). Both have animations on their timelines. When the frog clip reaches a certain frame of its timeline, I want it to start the arrow clip's animation. I have used the code, 'this.parent.arrows_0_10.play()' but this does not work. I've also tried 'gotoAndPlay(0)' instead of 'play()'. When I try 'alert(this.parent.arrows_0_10.visible)' it returns 'true', so it must be finding the clip. When I put a test button on the same timeline as the arrow clip and use 'this.arrows_0_10.play()', the clip plays.
There are no errors, so what am I doing wrong?
